Rakan vs Heimerdinger
Build vs Heimerdinger
The champion's reference build, for lack of enough games in this matchup
Recommended items for Rakan: Zeke's Convergence, Locket of the Iron Solari, Knight's Vow, Ionian Boots of Lucidity, Celestial Opposition, Solstice Sleigh, Shurelya's Battlesong, Bandlepipes.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Heimerdinger's abilities
Passive, spells and ultimate
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 1s | 11s | 11s | – |
| 6 | 1s | 11s | 11s | 1m40 |
| 9 | 1s | 10s | 11s | 1m40 |
| 11 | 1s | 9s | 11s | 1m25 |
| 16 | 1s | 7s | 11s | 1m10 |
| 18 | 1s | 7s | 11s | 1m10 |
Playing as Rakan
Tips to maximize your impact
- Land a quill, then return to your ADC
Hit a champion with Gleaming Quill (Q), then return to your ADC: you heal yourself, and the heal reaches nearby allies as soon as you touch one.
- Engage when your ADC can follow
Engage with Grand Entrance (W) when your ADC can follow: you leap onto them, and enemies around your landing spot take a knock-up.
- Dance through, then leap
Cast The Quickness (R) and run through their team, then Grand Entrance (W): each enemy you touch while running is charmed, then takes a knock-up when you land.
- Recast your dance to another ally
Recast Battle Dance (E) a second time to reach another ally: each dash shields the ally you target.
Playing against Heimerdinger
How to counter and exploit weaknesses
- Destroy his turrets first
Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.
- Dodge the center of his grenade
Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.
- All-in after his grenade
Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.
- Pull him away from his turrets
Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.
- Back off from his giant turret
Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.
Other Rakan matchups
Patch 16.21.1