Samira vs Viktor
You are stronger late game. Farm safe and avoid early trades.
Build vs Viktor
The champion's reference build, for lack of enough games in this matchup
Recommended items for Samira: The Collector, Infinity Edge, Lord Dominik's Regards, Mercury's Treads, Immortal Shieldbow, Bloodthirster, Guardian Angel, Endless Hunger.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Viktor's abilities
Passive, spells and ultimate
Viktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 17s | 12s | – |
| 6 | 7s | 17s | 12s | 2m |
| 9 | 5s | 16s | 12s | 2m |
| 11 | 5s | 15s | 12s | 1m40 |
| 16 | 5s | 13s | 10s | 1m20 |
| 18 | 5s | 13s | 8s | 1m20 |
Playing as Samira
Tips to maximize your impact
- Vary your hits
Vary your hits to build your Style: Daredevil Impulse (passive) only counts attacks or spells different from the previous one, and your ult needs an S rating.
- Hit immobilized enemies
Go for the enemies your allies immobilize: Daredevil Impulse (passive) makes you dash into range, and extends the knock-up of an airborne enemy.
- Chain resets with Wild Rush
Dash through a minion or your target with Wild Rush (E): if a champion you damaged dies within 3 seconds, the cooldown resets.
- Save your whirl for what matters
Save Blade Whirl (W) for a projectile that matters, like Ashe's ult: the whirl destroys enemy projectiles that enter its area.
- Inferno Trigger up close
Cast Inferno Trigger (R) in the middle of several enemies: 10 shots in 2 seconds on everyone around you, with life steal.
Playing against Viktor
How to counter and exploit weaknesses
- Leave his field before 1.25 seconds
Get out of Gravity Field (W) right away: the zone slows, and an enemy who stays in it for 1.25 seconds is stunned.
- Engage after his Gravity Field
If you can engage, go in after Gravity Field (W): it's his only stun, on a 17 to 13 second cooldown, and he has no dash.
- Play hard before his upgrades
Get ahead early: for every 100 Hex Fragments he gets from kills, Glorious Evolution (passive) permanently upgrades one of his spells. His staff's glow shows how far along he is.
- Leave his storm fast
Get out of Arcane Storm (R) fast: it hits every second and follows the champions it just damaged on its own.
Other Samira matchups
Patch 16.21.1