Matchup

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
SennaSenna
CorkiCorki
Neutral
Neutral
Neutral

Corki's abilities

Passive, spells and ultimate

Hextech Munitions (P)

A percentage of Corki's basic attack damage is dealt as bonus true damage.

Cooldowns

Cooldowns by spell rank

LevelQWER
39s20s12s
68s20s12s2s
97s18s12s2s
117s16s12s2s
167s12s12s2s
187s12s12s2s

Playing against Corki

How to counter and exploit weaknesses

1

The majority of Corki's damage is magic — buy MR even though he's an ADC.

2

The Package is visible (he glows when he has it) — respect his engage range when he's picked it up.

3

Without his W, Corki is immobile — force fights when his dash is on cooldown.

4

He's weak before Trinity Force — punish him in the early game.