Seraphine vs Karthus

Seraphine
vs
Not enough games
Karthus
High burstHeavy pokeCountered by stasisHeavy AP damage

Build vs Karthus

The champion's reference build, for lack of enough games in this matchup

Recommended items for Seraphine: Tear of the Goddess, Blackfire Torch, Seraph's Embrace, Ionian Boots of Lucidity, Rylai's Crystal Scepter, Imperial Mandate, Zhonya's Hourglass, Rabadon's Deathcap.

Starting items

Doran's Ring
Health Potion
x2

Core build

Tear of the Goddess
1
Blackfire Torch
2
Seraph's Embrace
3

Standard

Ionian Boots of Lucidity
4CDR
Rylai's Crystal Scepter
5

Anti CC

Mercury's Treads
4vs CC

Other options

Rylai's Crystal Scepter
Imperial Mandate
Zhonya's Hourglass
Rabadon's Deathcap
Cryptbloom
Morellonomicon

Power Spikes

Strength by game phase

Karthus's abilities

Passive, spells and ultimate

Death Defied (P)

Upon dying, Karthus enters a spirit form that allows him to continue casting spells.

Cooldowns

Cooldowns by spell rank

LevelQWER
30s15s0.5s–
60s15s0.5s3m20
90s15s0.5s3m20
110s15s0.5s3m
160s15s0.5s2m40
180s15s0.5s2m40

Playing as Seraphine

Tips to maximize your impact

  1. Double your Surround Sound

    Make Surround Sound (W) your third basic spell: Stage Presence (passive) casts it twice, and the second, cast while shielded, heals your allies.

  2. Beat Drop on a slowed target

    Cast Beat Drop (E) on enemies that are already slowed: they're rooted, and those already immobilized are stunned.

  3. Finish with High Note

    Save High Note (Q) for a wounded target: its damage grows with the health they've lost.

  4. Send Encore through an ally

    Cast Encore (R) through an ally toward the enemies: each champion hit, allies included, extends the spell's range.

Playing against Karthus

How to counter and exploit weaknesses

  1. Stay near your minions

    Stay near your minions or your allies: Lay Waste (Q) deals much more damage when the blast hits only one enemy.

  2. Jump on him if you can

    If you can engage, jump on him: Karthus has no dash or leap to escape.

  3. Don't stay low once he hits 6

    Once he hits level 6, back instead of staying at low health: Requiem (R) hits every enemy champion wherever they are, 3 seconds after he starts channeling.

  4. Save your protection for Requiem

    If you have a shield, a heal or invulnerability, save it for Requiem (R): it hits every enemy champion 3 seconds after he starts channeling.

  5. Move away after he dies

    Once Karthus is dead, move away: Death Defied (passive) keeps him in spirit form for a while, and he can still cast his spells.

Patch 16.21.1