Sion vs Fizz

Sion
vs
Not enough games
Fizz
Heavy AP damageCountered by stasisHigh burstDive threat

Build vs Fizz

The champion's reference build, for lack of enough games in this matchup

Recommended items for Sion: Hollow Radiance, Unending Despair, Jak'Sho, The Protean, Plated Steelcaps, Heartsteel, Titanic Hydra, Tiamat, Kaenic Rookern.

Starting items

Doran's Shield
Health Potion

Core build

Hollow Radiance
1
Unending Despair
2
Jak'Sho, The Protean
3

Standard

Boots of Swiftness
4vs Slow
Heartsteel
5

Summoner spells

FlashTeleport90%
HasteTeleport7%

Anti CC

Mercury's Treads
4vs CC

Other options

Heartsteel
Titanic Hydra
Tiamat
Kaenic Rookern
Bramble Vest
Randuin's Omen
Thornmail
Overlord's Bloodmail
ResolveResolve
Grasp of the UndyingGrasp of the Undying
DemolishDemolish
ConditioningConditioning
OvergrowthOvergrowth
InspirationInspiration
Cash BackCash Back
Approach VelocityApproach Velocity
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Fizz's abilities

Passive, spells and ultimate

Nimble Fighter (P)

Fizz can move through units and takes a flat amount of reduced damage from all sources

Cooldowns

Cooldowns by spell rank

LevelQWER
38s7s16s–
67s7s16s2m
96s6s16s2m
116s5s16s1m40
166s3s12s1m20
186s3s8s1m20

Playing as Sion

Tips to maximize your impact

  1. Last-hit everything for max health

    Last-hit minions and monsters for Soul Furnace (W): each kill permanently gives you max health, more on champions, large minions and large monsters.

  2. Slow before your Smash

    Slow your target with Roar of the Slayer (E) before charging Decimating Smash (Q): they're less likely to get out of the area.

  3. Charge your Smash for at least 1 second

    Charge Decimating Smash (Q) for at least 1 second: below that, the hit only slows, and beyond it, the knock-up and stun last longer the more you charge.

  4. Keep hitting after you die

    After you die, hit the nearest champion: during Glory in Death (passive), your autos are much faster, heal you and deal damage based on their max health.

  5. Engage or roam from far away

    Cast Unstoppable Onslaught (R) from far away to engage or roam: unstoppable for 8 seconds, you stun longer and hit harder after a long charge.

Playing against Fizz

How to counter and exploit weaknesses

  1. Play hard without his E

    Take your trades when he doesn't have Playful (E), in the early levels or right after he uses it: it's his only dodge, on a 16 to 8 second cooldown.

  2. Back off when his trident glows

    Back off after the empowered Seastone Trident (W) auto: if it doesn't kill, his autos deal bonus magic damage for a few seconds.

  3. Dodge his fish

    Dodge the Chum the Waters (R) fish by stepping aside: it attaches to the first champion hit and slows them, then a shark knocks them into the air.

  4. Move away if the fish has you

    If the Chum the Waters (R) fish attaches to you, move away from your allies: the shark knocks back and damages everyone around you.

Patch 16.21.1