Sion vs Viktor
Build vs Viktor
The champion's reference build, for lack of enough games in this matchup
Recommended items for Sion: Hollow Radiance, Unending Despair, Jak'Sho, The Protean, Mercury's Treads, Titanic Hydra, Kaenic Rookern, Heartsteel, Thornmail.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Viktor's abilities
Passive, spells and ultimate
Viktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 17s | 12s | – |
| 6 | 7s | 17s | 12s | 2m |
| 9 | 5s | 16s | 12s | 2m |
| 11 | 5s | 15s | 12s | 1m40 |
| 16 | 5s | 13s | 10s | 1m20 |
| 18 | 5s | 13s | 8s | 1m20 |
Playing as Sion
Tips to maximize your impact
- Last-hit everything for max health
Last-hit minions and monsters for Soul Furnace (W): each kill permanently gives you max health, more on champions, large minions and large monsters.
- Slow before your Smash
Slow your target with Roar of the Slayer (E) before charging Decimating Smash (Q): they're less likely to get out of the area.
- Charge your Smash for at least 1 second
Charge Decimating Smash (Q) for at least 1 second: below that, the hit only slows, and beyond it, the knock-up and stun last longer the more you charge.
- Keep hitting after you die
After you die, hit the nearest champion: during Glory in Death (passive), your autos are much faster, heal you and deal damage based on their max health.
- Engage or roam from far away
Cast Unstoppable Onslaught (R) from far away to engage or roam: unstoppable for 8 seconds, you stun longer and hit harder after a long charge.
Playing against Viktor
How to counter and exploit weaknesses
- Leave his field before 1.25 seconds
Get out of Gravity Field (W) right away: the zone slows, and an enemy who stays in it for 1.25 seconds is stunned.
- Engage after his Gravity Field
If you can engage, go in after Gravity Field (W): it's his only stun, on a 17 to 13 second cooldown, and he has no dash.
- Play hard before his upgrades
Get ahead early: for every 100 Hex Fragments he gets from kills, Glorious Evolution (passive) permanently upgrades one of his spells. His staff's glow shows how far along he is.
- Leave his storm fast
Get out of Arcane Storm (R) fast: it hits every second and follows the champions it just damaged on its own.
Patch 16.21.1