Sona vs Alistar
Hard matchup
Build vs Alistar
Build adapted to this matchup
Recommended items for Sona: Tear of the Goddess, Echoes of Helia, Diadem of Songs, Boots of Swiftness, Bloodsong, Moonstone Renewer, Dream Maker, Staff of Flowing Water.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Alistar's abilities
Passive, spells and ultimate
Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 14s | 12s | – |
| 6 | 12s | 14s | 12s | 2m |
| 9 | 10s | 13s | 12s | 2m |
| 11 | 10s | 12s | 12s | 1m40 |
| 16 | 10s | 10s | 11s | 1m20 |
| 18 | 10s | 10s | 10s | 1m20 |
Playing as Sona
Tips to maximize your impact
- Choose your last spell
Choose the spell you cast before Power Chord (passive): after Hymn of Valor (Q), the auto deals more damage, and after Aria of Perseverance (W), it weakens the target.
- Tag your allies with your aura
After each spell, move close to your allies: your aura gives them a damage, shield or speed bonus depending on the spell.
- Build up Accelerando
Hit champions with Hymn of Valor (Q) and shield allies with Aria of Perseverance (W): Power Chord (passive) gives you ability haste, then reduces the cooldown of Crescendo (R).
- Crescendo on several enemies
Save Crescendo (R) for when several enemies are in front of you: it stuns them all and deals damage to them.
Playing against Alistar
How to counter and exploit weaknesses
- Trade after his Headbutt
Take a trade right after his Headbutt (W): without it, he can't engage from range, and its cooldown is 14 to 10 seconds.
- Watch who can follow him
Back off when his carry is close enough to follow him, and play hard when they're far away: an Alistar engage only kills if someone follows up.
- Respect his level 2
Once he hits level 2, stay out of Headbutt (W) range: combined with Pulverize (Q), he knocks you into the air as soon as he arrives.
- Save your CC for after his R
If you have CC, save it for after Unbreakable Will (R): the spell removes the CC on him when cast, but doesn't protect him from what comes next.
Patch 16.21.1