Sona vs Bard
Skill matchup
Build vs Bard
The champion's reference build, for lack of enough games in this matchup
Recommended items for Sona: Tear of the Goddess, Echoes of Helia, Diadem of Songs, Boots of Swiftness, Bloodsong, Dream Maker, Staff of Flowing Water, Moonstone Renewer.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Bard's abilities
Passive, spells and ultimate
Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 11s | 0s | 22s | – |
| 6 | 9s | 0s | 22s | 1m50 |
| 9 | 7s | 0s | 22s | 1m50 |
| 11 | 7s | 0s | 22s | 1m35 |
| 16 | 7s | 0s | 19s | 1m20 |
| 18 | 7s | 0s | 16s | 1m20 |
Playing as Sona
Tips to maximize your impact
- Choose your last spell
Choose the spell you cast before Power Chord (passive): after Hymn of Valor (Q), the auto deals more damage, and after Aria of Perseverance (W), it weakens the target.
- Tag your allies with your aura
After each spell, move close to your allies: your aura gives them a damage, shield or speed bonus depending on the spell.
- Build up Accelerando
Hit champions with Hymn of Valor (Q) and shield allies with Aria of Perseverance (W): Power Chord (passive) gives you ability haste, then reduces the cooldown of Crescendo (R).
- Crescendo on several enemies
Save Crescendo (R) for when several enemies are in front of you: it stuns them all and deals damage to them.
Playing against Bard
How to counter and exploit weaknesses
- No wall or ally behind you
Facing him, don't stand with your back to a wall or lined up with an ally or minion: Cosmic Binding (Q) stuns you if it then hits a wall or a second enemy.
- Wait for the stasis to end
Don't waste your spells on a target frozen by Tempered Fate (R): wait for the stasis to end, then strike.
- Ward the walls when he disappears
Ward the walls near you when he disappears: Magical Journey (E) opens a one-way path for him through terrain.
- Play hard when he leaves
When he leaves lane to collect his Traveler's Call (passive) Chimes, play hard on the ally he left alone.
Patch 16.21.1