Syndra vs Caitlyn
Build vs Caitlyn
Build adapted to this matchup
Recommended items for Syndra: Luden's Echo, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Stormsurge, Blackfire Torch, Rabadon's Deathcap, Dark Seal.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Caitlyn's abilities
Passive, spells and ultimate
Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 0.5s | 16s | – |
| 6 | 8s | 0.5s | 16s | 1m30 |
| 9 | 6s | 0.5s | 16s | 1m30 |
| 11 | 6s | 0.5s | 16s | 1m30 |
| 16 | 6s | 0.5s | 12s | 1m30 |
| 18 | 6s | 0.5s | 8s | 1m30 |
Playing as Syndra
Tips to maximize your impact
- Push a sphere to stun
Place Dark Sphere (Q) between you and your target, then cast Scatter the Weak (E): the sphere you push stuns the enemies it hits.
- Follow Force of Will with a sphere
After landing Force of Will (W), follow up right away with Dark Sphere (Q): the target is slowed and has a hard time dodging it.
- Poke with Dark Sphere
Poke with Dark Sphere (Q) from level 1: it has 800 range, its cooldown is only 7 seconds, and each rank of your ult lowers it further.
- Damage enemies to grow your spells
Hit enemies whenever you can: Transcendent (passive) gives you Splinters of Wrath for every level and every hit, and each threshold upgrades one of your spells.
- Set up spheres before your ult
Place several spheres before Unleashed Power (R): the ult launches the 3 orbiting you at your target, plus up to 4 more nearby.
Playing against Caitlyn
How to counter and exploit weaknesses
- Don't stay in her range
Don't stay in her range for no reason: her autos reach 650, and every few autos, Headshot (passive) hits harder.
- Walk around her traps
Walk around her traps: stepping on a Yordle Snap Trap (W) roots you, reveals you for 3 seconds and gives her a double-range Headshot (passive).
- Engage after her net
If you can engage, wait for her 90 Caliber Net (E): it's her only way to hop backward, on a 16 to 8 second cooldown.
- Cover your wounded ally
If a wounded ally is targeted by Ace in the Hole (R), step into the line of fire: any champion on your team can intercept the bullet.
Other Syndra matchups
Patch 16.21.1