Syndra vs Jhin

Syndra
vs
Not enough games
Jhin
Heavy AD damageHigh burstHeavy pokeHeavy CC

Build vs Jhin

Build adapted to this matchup

Recommended items for Syndra: Luden's Echo, Shadowflame, Rabadon's Deathcap, Sorcerer's Shoes, Blackfire Torch, Dark Seal, Zhonya's Hourglass, Stormsurge.

Starting items

Doran's Ring
Health Potion
x2

Core build

Luden's Echo
1
Shadowflame
2
Rabadon's Deathcap
3

Standard

Sorcerer's Shoes
4Magic pen
Blackfire Torch
5

Summoner spells

FlashTeleport83%
FlashHaste9%

Anti CC

Mercury's Treads
4vs CC

Other options

Blackfire Torch
Dark Seal
Zhonya's Hourglass
Stormsurge
Cosmic Drive
Cryptbloom
Void Staff
Seeker's Armguard
Hextech Rocketbelt
42.9% WR7 games
InspirationInspiration
First StrikeFirst Strike
Magical FootwearMagical Footwear
Biscuit DeliveryBiscuit Delivery
Cosmic InsightCosmic Insight
SorcerySorcery
TranscendenceTranscendence
Manaflow BandManaflow Band
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jhin's abilities

Passive, spells and ultimate

Whisper (P)

Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
37s12s2s–
66s12s2s2m
95s12s2s2m
115s12s2s1m45
165s12s2s1m30
185s12s2s1m30

Playing as Syndra

Tips to maximize your impact

  1. Push a sphere to stun

    Place Dark Sphere (Q) between you and your target, then cast Scatter the Weak (E): the sphere you push stuns the enemies it hits.

  2. Follow Force of Will with a sphere

    After landing Force of Will (W), follow up right away with Dark Sphere (Q): the target is slowed and has a hard time dodging it.

  3. Poke with Dark Sphere

    Poke with Dark Sphere (Q) from level 1: it has 800 range, its cooldown is only 7 seconds, and each rank of your ult lowers it further.

  4. Damage enemies to grow your spells

    Hit enemies whenever you can: Transcendent (passive) gives you Splinters of Wrath for every level and every hit, and each threshold upgrades one of your spells.

  5. Set up spheres before your ult

    Place several spheres before Unleashed Power (R): the ult launches the 3 orbiting you at your target, plus up to 4 more nearby.

Playing against Jhin

How to counter and exploit weaknesses

  1. Trade while he reloads

    Trade right after his 4th shot: Whisper (passive) then has to reload, and only his spells can hit you while he does.

  2. Respect his W after a hit

    After Jhin or his allies hit you, step out of the line of Deadly Flourish (W): it roots you if you were damaged in the last 4 seconds, and it has huge range.

  3. Punish his lack of mobility

    If you can engage, go for him when his support walks away: with no dash or leap, Jhin can only back off on foot.

  4. Interrupt his ult

    During Curtain Call (R), he stays in place to channel: if you have CC, interrupt him, otherwise flank him.

Patch 16.21.1