Tahm Kench vs Rell
Build vs Rell
The champion's reference build, for lack of enough games in this matchup
Recommended items for Tahm Kench: Heartsteel, Dusk and Dawn, Thornmail, Mercury's Treads, Spirit Visage, Unending Despair, Randuin's Omen, Riftmaker.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Rell's abilities
Passive, spells and ultimate
Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 11s | 10s | 14s | – |
| 6 | 10s | 10s | 14s | 2m |
| 9 | 9s | 10s | 14s | 2m |
| 11 | 9s | 10s | 14s | 1m40 |
| 16 | 9s | 10s | 12s | 1m20 |
| 18 | 9s | 10s | 10s | 1m20 |
Playing as Tahm Kench
Tips to maximize your impact
- Three stacks, then your tongue
Stack An Acquired Taste (passive) three times on your target, then hit them with Tongue Lash (Q): they're stunned, and the stacks are consumed.
- Save Thick Skin for a burst
Only activate Thick Skin (E) to absorb a burst: otherwise, part of the damage it stores comes back to you as health once you stop taking damage.
- Engage with your dive
Engage with Abyssal Dive (W): you reappear at the target location, 1000 to 1200 range away, and hitting a champion reduces its cooldown.
- Swallow your carry to save them
Swallow your carry in danger with Devour (R): they come out with a shield, and you can take them to safety with Abyssal Dive (W).
Playing against Rell
How to counter and exploit weaknesses
- Back off when she speeds up
Back off as soon as she speeds up toward you: Full Tilt (E) doubles her move speed toward enemies, and her next auto explodes.
- Don't count on a shield
Don't count on a shield against her: Shattering Strike (Q) breaks all shields and stuns every unit in its line.
- Spread out from your allies
Spread out from your allies when she gets into melee range: Magnet Storm (R) violently pulls nearby enemies in, then keeps dragging them toward her.
- Move away once she's on foot
Move away from her once she's on foot: after Ferromancy: Crash Down (W), she's slowed, but gains armor and magic resist.
Other Tahm Kench matchups
Patch 16.21.1