Talon vs Karthus
Skill matchup
Build vs Karthus
Build adapted to this matchup
Recommended items for Talon: Umbral Glaive, Bastionbreaker, Voltaic Cyclosword, Boots of Swiftness, Edge of Night, Youmuu's Ghostblade, Lord Dominik's Regards, Serylda's Grudge.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Karthus's abilities
Passive, spells and ultimate
Upon dying, Karthus enters a spirit form that allows him to continue casting spells.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 0s | 15s | 0.5s | – |
| 6 | 0s | 15s | 0.5s | 3m20 |
| 9 | 0s | 15s | 0.5s | 3m20 |
| 11 | 0s | 15s | 0.5s | 3m |
| 16 | 0s | 15s | 0.5s | 2m40 |
| 18 | 0s | 15s | 0.5s | 2m40 |
Playing as Talon
Tips to maximize your impact
- Three spells, then an auto
Apply three Blade's End (passive) stacks by hitting with your spells, then strike with an auto: the target starts bleeding and takes heavy damage over time.
- Use Noxian Diplomacy up close
Cast Noxian Diplomacy (Q) in melee range when you can: instead of the leap, it lands a critical strike. If it kills, it heals you and comes back faster.
- Bring your blades back on your target
During Shadow Assault (R), break invisibility with an auto or Noxian Diplomacy (Q): the blades then converge on your target instead of coming back to you.
- Push, then roam over the walls
Push your wave, then roam by vaulting walls with Assassin's Path (E): the spell comes back fast, but you can only cross the same wall again after a long delay.
Playing against Karthus
How to counter and exploit weaknesses
- Stay near your minions
Stay near your minions or your allies: Lay Waste (Q) deals much more damage when the blast hits only one enemy.
- Jump on him if you can
If you can engage, jump on him: Karthus has no dash or leap to escape.
- Don't stay low once he hits 6
Once he hits level 6, back instead of staying at low health: Requiem (R) hits every enemy champion wherever they are, 3 seconds after he starts channeling.
- Save your protection for Requiem
If you have a shield, a heal or invulnerability, save it for Requiem (R): it hits every enemy champion 3 seconds after he starts channeling.
- Move away after he dies
Once Karthus is dead, move away: Death Defied (passive) keeps him in spirit form for a while, and he can still cast his spells.
Other Talon matchups
Patch 16.21.1