Teemo vs Heimerdinger
Skill matchup
You are stronger late game. Farm safe and avoid early trades.
Build vs Heimerdinger
Build adapted to this matchup
Recommended items for Teemo: Statikk Shiv, Liandry's Torment, Malignance, Sorcerer's Shoes, Shadowflame, Rabadon's Deathcap, Nashor's Tooth, Morellonomicon.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Heimerdinger's abilities
Passive, spells and ultimate
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 1s | 11s | 11s | – |
| 6 | 1s | 11s | 11s | 1m40 |
| 9 | 1s | 10s | 11s | 1m40 |
| 11 | 1s | 9s | 11s | 1m25 |
| 16 | 1s | 7s | 11s | 1m10 |
| 18 | 1s | 7s | 11s | 1m10 |
Playing as Teemo
Tips to maximize your impact
- Save your dart for auto attackers
Save Blinding Dart (Q) for the champion who relies on autos, right as they start a trade: blinded, they miss their autos.
- Ambush while invisible
Stand still for a moment to turn invisible with Guerrilla Warfare (passive), then strike first: when you leave invisibility, you gain attack speed.
- Save Move Quick to escape a gank
Save the Move Quick (W) sprint to escape a gank: you have no dash, and its bonus isn't lost when you get hit.
- Place your mushrooms on busy paths
Place Noxious Trap (R) on busy paths: jungle entrances, around dragon and Baron, river brushes. Stealthed, it slows and reveals the enemy who steps on it.
Playing against Heimerdinger
How to counter and exploit weaknesses
- Destroy his turrets first
Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.
- Dodge the center of his grenade
Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.
- All-in after his grenade
Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.
- Pull him away from his turrets
Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.
- Back off from his giant turret
Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.
Other Teemo matchups
Patch 16.21.1