Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Passive
Neutral
Aggressive
Lee Sin's abilities
Passive, spells and ultimate
Flurry (P)
After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 12s | 8s | – |
| 6 | 8s | 12s | 8s | 1m50 |
| 9 | 6s | 12s | 8s | 1m50 |
| 11 | 6s | 12s | 8s | 1m25 |
| 16 | 6s | 12s | 8s | 1m |
| 18 | 6s | 12s | 8s | 1m |
Playing against Lee Sin
How to counter and exploit weaknesses
1
Watch the bushes early: Lee Sin often looks to invade your jungle at level 2-3 thanks to his dueling power.
2
If Lee Sin misses his Q, he loses everything: his engage, damage, and mobility all depend on landing Q. Play aggressively during the cooldown.
3
Stay away from your carries in teamfights — Lee Sin looks to kick a target toward his team with R.
4
He scales poorly into late game — if you survive his aggressive early game, you'll likely have the advantage after 25 minutes.