Thresh vs Alistar
Skill matchup
Build vs Alistar
Build adapted to this matchup
Recommended items for Thresh: Locket of the Iron Solari, Knight's Vow, Zeke's Convergence, Boots of Swiftness, Solstice Sleigh, Celestial Opposition, Frozen Heart, Bramble Vest.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Alistar's abilities
Passive, spells and ultimate
Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 14s | 12s | – |
| 6 | 12s | 14s | 12s | 2m |
| 9 | 10s | 13s | 12s | 2m |
| 11 | 10s | 12s | 12s | 1m40 |
| 16 | 10s | 10s | 11s | 1m20 |
| 18 | 10s | 10s | 10s | 1m20 |
Playing as Thresh
Tips to maximize your impact
- Flay first, hook second
Open with Flay (E) before Death Sentence (Q): the slow makes the hook much easier to land.
- Land charged autos
In lane, space out your autos: Flay (E) charges them passively, and the longer you wait between two autos, the more damage they deal.
- Don't jump on every hook
Don't recast Death Sentence (Q) on reflex: the target is already being pulled toward you, and jumping on them often exposes you for nothing.
- Throw your lantern early
Throw Dark Passage (W) toward an ally in trouble before they need it: they can click it to come back to you, with a shield.
- Place your box after the hook
Place The Box (R) right after a successful hook: to escape, the target has to break a wall, and the first wall broken slows them and deals full damage.
Playing against Alistar
How to counter and exploit weaknesses
- Trade after his Headbutt
Take a trade right after his Headbutt (W): without it, he can't engage from range, and its cooldown is 14 to 10 seconds.
- Watch who can follow him
Back off when his carry is close enough to follow him, and play hard when they're far away: an Alistar engage only kills if someone follows up.
- Respect his level 2
Once he hits level 2, stay out of Headbutt (W) range: combined with Pulverize (Q), he knocks you into the air as soon as he arrives.
- Save your CC for after his R
If you have CC, save it for after Unbreakable Will (R): the spell removes the CC on him when cast, but doesn't protect him from what comes next.
Other Thresh matchups
Patch 16.21.1