Thresh vs Nautilus

Thresh
vs
53.0%

over 17296 games

Nautilus

Skill matchup

Heavy CCStrong engageHeavy AP damageVery tanky

Build vs Nautilus

Build adapted to this matchup

Recommended items for Thresh: Locket of the Iron Solari, Knight's Vow, Zeke's Convergence, Boots of Swiftness, Solstice Sleigh, Celestial Opposition, Frozen Heart, Bramble Vest.

Starting items

Health Potion
x2

Core build

Locket of the Iron Solari
1
Knight's Vow
2
Zeke's Convergence
3

Standard

Boots of Swiftness
4vs Slow
Solstice Sleigh
5

Summoner spells

FlashDot56%
ExhaustFlash23%

Anti CC

Mercury's Treads
4vs CC

Other options

Solstice Sleigh
Celestial Opposition
Frozen Heart
Bramble Vest
Thornmail
Bandlepipes
Mikael's Blessing
Kaenic Rookern
Randuin's Omen
Protoplasm Harness
Redemption
Abyssal Mask
Bloodsong
Force of Nature
Imperial Mandate
Heartsteel
Jak'Sho, The Protean
Dead Man's Plate
Zaz'Zak's Realmspike
Shurelya's Battlesong
Dream Maker
Spirit Visage
Oblivion Orb
Warmog's Armor
Hollow Radiance
Tear of the Goddess
Fimbulwinter
59.4% WR1,024 games
ResolveResolve
AftershockAftershock
Font of LifeFont of Life
Bone PlatingBone Plating
UnflinchingUnflinching
InspirationInspiration
Biscuit DeliveryBiscuit Delivery
Cosmic InsightCosmic Insight
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Nautilus's abilities

Passive, spells and ultimate

Staggering Blow (P)

Nautilus' first Attack against a target deals increased physical damage and roots them briefly.

Cooldowns

Cooldowns by spell rank

LevelQWER
314s12s7s–
612s12s7s2m
910s12s7s2m
1110s12s7s1m40
1610s12s6s1m20
1810s12s5s1m20

Playing as Thresh

Tips to maximize your impact

  1. Flay first, hook second

    Open with Flay (E) before Death Sentence (Q): the slow makes the hook much easier to land.

  2. Land charged autos

    In lane, space out your autos: Flay (E) charges them passively, and the longer you wait between two autos, the more damage they deal.

  3. Don't jump on every hook

    Don't recast Death Sentence (Q) on reflex: the target is already being pulled toward you, and jumping on them often exposes you for nothing.

  4. Throw your lantern early

    Throw Dark Passage (W) toward an ally in trouble before they need it: they can click it to come back to you, with a shield.

  5. Place your box after the hook

    Place The Box (R) right after a successful hook: to escape, the target has to break a wall, and the first wall broken slows them and deals full damage.

Playing against Nautilus

How to counter and exploit weaknesses

  1. Stay behind your minions

    Once he hits level 2, stay behind your minions: the Dredge Line (Q) anchor hooks the first enemy hit, then the Staggering Blow (passive) auto keeps you in place.

  2. Hold still against Riptide

    When he casts Riptide (E) near you, stay put until it ends: its three explosions spread out around him, and running too early makes you take the next ones and their slow.

  3. Back off after his anchor

    When Dredge Line (Q) misses you, keep your distance: it's his only spell to reach you, on a 14 to 10 second cooldown.

  4. Get out of his shockwave's path

    When he aims Depth Charge (R) at an ally, don't stand between them: the shockwave chases its target, and every enemy in its path takes a knock-up.

Patch 16.21.1