Thresh vs Twisted Fate
Build vs Twisted Fate
Build adapted to this matchup
Recommended items for Thresh: Locket of the Iron Solari, Knight's Vow, Zeke's Convergence, Boots of Swiftness, Solstice Sleigh, Celestial Opposition, Mikael's Blessing, Frozen Heart.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Twisted Fate's abilities
Passive, spells and ultimate
Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 6s | 6s | 0s | – |
| 6 | 5.5s | 6s | 0s | 2m50 |
| 9 | 5s | 6s | 0s | 2m50 |
| 11 | 5s | 6s | 0s | 2m20 |
| 16 | 5s | 6s | 0s | 1m50 |
| 18 | 5s | 6s | 0s | 1m50 |
Playing as Thresh
Tips to maximize your impact
- Flay first, hook second
Open with Flay (E) before Death Sentence (Q): the slow makes the hook much easier to land.
- Land charged autos
In lane, space out your autos: Flay (E) charges them passively, and the longer you wait between two autos, the more damage they deal.
- Don't jump on every hook
Don't recast Death Sentence (Q) on reflex: the target is already being pulled toward you, and jumping on them often exposes you for nothing.
- Throw your lantern early
Throw Dark Passage (W) toward an ally in trouble before they need it: they can click it to come back to you, with a shield.
- Place your box after the hook
Place The Box (R) right after a successful hook: to escape, the target has to break a wall, and the first wall broken slows them and deals full damage.
Playing against Twisted Fate
How to counter and exploit weaknesses
- Back off when he shuffles his cards
Step out of his attack range when he shuffles his cards with Pick a Card (W): if he locks in the Gold Card, his next auto stuns you.
- Engage after his Gold Card
If you can engage, go in right after his Gold Card: without Pick a Card (W), he has no other stun and no dash to escape.
- Play safe when he casts his ult
As soon as he casts Destiny (R), move closer to your tower if you're low: he sees every champion on your team for 6 to 10 seconds and can teleport to you.
- Ping as soon as he disappears
Ping your team as soon as he leaves your vision: Destiny (R) takes him up to 5500 range away, which lets him gank a nearby lane.
Other Thresh matchups
Patch 16.21.1