Trundle vs Ekko
Build vs Ekko
The champion's reference build, for lack of enough games in this matchup
Recommended items for Trundle: Ravenous Hydra, Trinity Force, Hullbreaker, Mercury's Treads, Blade of The Ruined King, Death's Dance, Spirit Visage, Thornmail.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Ekko's abilities
Passive, spells and ultimate
Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 22s | 9s | – |
| 6 | 8s | 22s | 9s | 1m50 |
| 9 | 7s | 20s | 9s | 1m50 |
| 11 | 7s | 18s | 9s | 1m20 |
| 16 | 7s | 14s | 8s | 50s |
| 18 | 7s | 14s | 7s | 50s |
Playing as Trundle
Tips to maximize your impact
- Open your trades with Chomp
Start your trades with Chomp (Q): the empowered auto slows your target, then steals some of their attack damage, which matters most against a physical damage dealer.
- Trade near the wave
Take your trades near the wave: King's Tribute (passive) heals you for part of the max health of each enemy that dies near you, minions included.
- Fight in your domain
Place Frozen Domain (W) where the fight will happen and draw the enemy into it: inside, you gain move speed, attack speed and increased healing.
- Cut off their escape with your pillar
Place Pillar of Ice (E) behind the fleeing enemy: it blocks their path and slows nearby enemies.
- Steal the tank's resists
Cast Subjugate (R) on the enemy tank: you steal part of their armor and magic resist, and your team can focus them down.
Playing against Ekko
How to counter and exploit weaknesses
- Avoid his third hit
Take short trades: his third hit on you, auto or spell, triggers Z-Drive Resonance (passive), with bonus damage and a burst of speed.
- Leave his Q field
When Timewinder (Q) expands on you, leave the field: it slows you, and the device hits you again on its way back to him.
- Get out of his sphere
Leave the Parallel Convergence (W) sphere as soon as it appears: if he steps into it, it stuns every enemy inside.
- Aim where he'll reappear
When he's low, don't chase him blindly: Chronobreak (R) brings him back to where he was 4 seconds earlier and damages nearby enemies. Ready your spells on that spot.
Other Trundle matchups
Patch 16.21.1