Trundle vs Hecarim
Build vs Hecarim
The champion's reference build, for lack of enough games in this matchup
Recommended items for Trundle: Ravenous Hydra, Trinity Force, Hullbreaker, Boots of Swiftness, Blade of The Ruined King, Death's Dance, Spirit Visage, Thornmail.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Hecarim's abilities
Passive, spells and ultimate
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 4s | 14s | 20s | – |
| 6 | 4s | 14s | 20s | 2m20 |
| 9 | 4s | 14s | 20s | 2m20 |
| 11 | 4s | 14s | 20s | 2m |
| 16 | 4s | 14s | 18s | 1m40 |
| 18 | 4s | 14s | 16s | 1m40 |
Playing as Trundle
Tips to maximize your impact
- Open your trades with Chomp
Start your trades with Chomp (Q): the empowered auto slows your target, then steals some of their attack damage, which matters most against a physical damage dealer.
- Trade near the wave
Take your trades near the wave: King's Tribute (passive) heals you for part of the max health of each enemy that dies near you, minions included.
- Fight in your domain
Place Frozen Domain (W) where the fight will happen and draw the enemy into it: inside, you gain move speed, attack speed and increased healing.
- Cut off their escape with your pillar
Place Pillar of Ice (E) behind the fleeing enemy: it blocks their path and slows nearby enemies.
- Steal the tank's resists
Cast Subjugate (R) on the enemy tank: you steal part of their armor and magic resist, and your team can focus them down.
Playing against Hecarim
How to counter and exploit weaknesses
- Leave the landing point of his R
When he casts Onslaught of Shadows (R), move away from the end of his dash: the shockwave there fears every nearby enemy, longer after a long run.
- Save your CC for his charge
If you have a slow or CC, save it for Devastating Charge (E): he gains speed as he runs, and Warpath (passive) turns it into AD.
- Save your burst for after his W
Wait for Spirit of Dread (W) to end before your burst: while it lasts, he gains armor and magic resist and heals from damage dealt around him.
- Ward his gank paths
Ward his gank paths: Devastating Charge (E) gains speed over time, so he looks to build momentum in the fog of war.
Other Trundle matchups
Patch 16.21.1