Twisted Fate vs Ziggs

Twisted Fate
vs
Not enough games
Ziggs
Heavy pokeHeavy AP damageHigh burstHeavy CC

Build vs Ziggs

The champion's reference build, for lack of enough games in this matchup

Recommended items for Twisted Fate: Rod of Ages, Lich Bane, Rapid Firecannon, Boots of Swiftness, Luden's Echo, Zhonya's Hourglass, Dark Seal, Hextech Rocketbelt.

Starting items

Doran's Ring
Health Potion
x2

Core build

Rod of Ages
1
Lich Bane
2
Rapid Firecannon
3

Standard

Boots of Swiftness
4vs Slow
Luden's Echo
5

Summoner spells

FlashTeleport55%
FlashHaste27%

Anti CC

Mercury's Treads
4vs CC

Other options

Luden's Echo
Zhonya's Hourglass
Dark Seal
Hextech Rocketbelt
Rabadon's Deathcap
Mejai's Soulstealer
Stormsurge
Void Staff
SorcerySorcery
Arcane CometArcane Comet
Manaflow BandManaflow Band
CelerityCelerity
ScorchScorch
ResolveResolve
UnflinchingUnflinching
Bone PlatingBone Plating
Attack SpeedMove SpeedHealth

Power Spikes

Strength by game phase

Ziggs's abilities

Passive, spells and ultimate

Short Fuse (P)

Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Cooldowns

Cooldowns by spell rank

LevelQWER
36s20s16s–
65s20s16s2m
94s18s16s2m
114s16s16s1m35
164s12s16s1m10
184s12s16s1m10

Playing as Twisted Fate

Tips to maximize your impact

  1. Pick the right card

    Lock in the card you need with Pick a Card (W): the Gold Card stuns, the Red Card slows in an area and helps clear the wave, the Blue Card restores mana.

  2. Stun, then throw Wild Cards

    Land the Gold Card from Pick a Card (W) before Wild Cards (Q): stunned for 1 to 2 seconds depending on rank, the target can't dodge your cards.

  3. Push, then roam with your ult

    Push your wave, then cast Destiny (R): you see every enemy champion, and the recast teleports you up to 5500 range away to gank another lane.

Playing against Ziggs

How to counter and exploit weaknesses

  1. Walk around his mines

    Walk around Hexplosive Minefield (E): each mine explodes on contact and slows you, which helps him land his other spells.

  2. Engage after his Satchel Charge

    If you can engage, go in right after Satchel Charge (W): it's his only way to get away, on a 20 to 12 second cooldown.

  3. Get out of the center of his bomb

    If Mega Inferno Bomb (R) lands on you, at least get out of the center: the center of the blast deals more damage than the edge.

Patch 16.21.1