Ziggs vs Twisted Fate
Skill matchup
Build vs Twisted Fate
Build adapted to this matchup
Recommended items for Ziggs: Luden's Echo, Shadowflame, Rabadon's Deathcap, Sorcerer's Shoes, Liandry's Torment, Zhonya's Hourglass, Blackfire Torch, Void Staff.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Twisted Fate's abilities
Passive, spells and ultimate
Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 6s | 6s | 0s | – |
| 6 | 5.5s | 6s | 0s | 2m50 |
| 9 | 5s | 6s | 0s | 2m50 |
| 11 | 5s | 6s | 0s | 2m20 |
| 16 | 5s | 6s | 0s | 1m50 |
| 18 | 5s | 6s | 0s | 1m50 |
Playing as Ziggs
Tips to maximize your impact
- Poke with Bouncing Bomb
Poke with Bouncing Bomb (Q): its cooldown drops from 6 to 4 seconds, and a target slowed by Hexplosive Minefield (E) has a hard time dodging it.
- Launch yourself with your charge
Cast Satchel Charge (W) at your feet to escape or chase, even over a wall: the blast knocks you away without damaging you, and knocks back nearby enemies too.
- Join distant fights with your ult
Cast Mega Inferno Bomb (R) on a distant fight or a fleeing target: it reaches 5000 range, and the center of the blast deals more damage than the edge.
- Finish towers with your charge
Siege towers from range, then cast Satchel Charge (W) on a tower that's almost down: below a health threshold, it's destroyed instantly.
Playing against Twisted Fate
How to counter and exploit weaknesses
- Back off when he shuffles his cards
Step out of his attack range when he shuffles his cards with Pick a Card (W): if he locks in the Gold Card, his next auto stuns you.
- Engage after his Gold Card
If you can engage, go in right after his Gold Card: without Pick a Card (W), he has no other stun and no dash to escape.
- Play safe when he casts his ult
As soon as he casts Destiny (R), move closer to your tower if you're low: he sees every champion on your team for 6 to 10 seconds and can teleport to you.
- Ping as soon as he disappears
Ping your team as soon as he leaves your vision: Destiny (R) takes him up to 5500 range away, which lets him gank a nearby lane.
Other Ziggs matchups
Patch 16.21.1