Udyr vs Hecarim

Udyr
vs
Not enough games
Hecarim
Strong engageHeavy AD damageHeavy CCDive threat

Build vs Hecarim

The champion's reference build, for lack of enough games in this matchup

Recommended items for Udyr: Tear of the Goddess, Liandry's Torment, Fimbulwinter, Plated Steelcaps, Spirit Visage, Randuin's Omen, Rabadon's Deathcap, Jak'Sho, The Protean.

Starting items

Doran's Ring
Health Potion
x2

Core build

Tear of the Goddess
1
Liandry's Torment
2
Fimbulwinter
3

Standard

Boots of Swiftness
4vs Slow
Spirit Visage
5

Anti CC

Mercury's Treads
4vs CC

Other options

Spirit Visage
Randuin's Omen
Rabadon's Deathcap
Jak'Sho, The Protean
Cosmic Drive
Stormsurge

Power Spikes

Strength by game phase

Hecarim's abilities

Passive, spells and ultimate

Warpath (P)

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s14s20s–
64s14s20s2m20
94s14s20s2m20
114s14s20s2m
164s14s18s1m40
184s14s16s1m40

Playing as Udyr

Tips to maximize your impact

  1. Swap stances between your autos

    Swap stances every two autos: after each spell, Bridge Between (passive) gives attack speed to your next two attacks.

  2. Iron Mantle when you take damage

    Switch to Iron Mantle (W) when you're taking damage: you gain a shield, and your next two autos heal you. Once awakened, it also heals you over time.

  3. Stun one target after another

    In Blazing Stampede (E), each auto makes you dash to your target and stuns them. Switch targets to stun several: the same target can't be stunned again for a while.

  4. Awaken your Stampede to engage

    To engage into a team full of CC, awaken Blazing Stampede (E) by recasting it: you become immune to immobilizing effects and gain move speed.

  5. Run at them in your storm

    Cast Wingborne Storm (R) while running at the enemies: every second, it damages and slows everyone around you.

Playing against Hecarim

How to counter and exploit weaknesses

  1. Leave the landing point of his R

    When he casts Onslaught of Shadows (R), move away from the end of his dash: the shockwave there fears every nearby enemy, longer after a long run.

  2. Save your CC for his charge

    If you have a slow or CC, save it for Devastating Charge (E): he gains speed as he runs, and Warpath (passive) turns it into AD.

  3. Save your burst for after his W

    Wait for Spirit of Dread (W) to end before your burst: while it lasts, he gains armor and magic resist and heals from damage dealt around him.

  4. Ward his gank paths

    Ward his gank paths: Devastating Charge (E) gains speed over time, so he looks to build momentum in the fog of war.

Patch 16.21.1