Vi vs Wukong
Skill matchup
Build vs Wukong
Build adapted to this matchup
Recommended items for Vi: Trinity Force, Black Cleaver, Death's Dance, Plated Steelcaps, Guardian Angel, The Collector, Sundered Sky, Eclipse.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Wukong's abilities
Passive, spells and ultimate
Wukong gains stacking armor and max health regeneration while fighting champions and monsters.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 22s | 10s | – |
| 6 | 7s | 22s | 10s | 2m10 |
| 9 | 6s | 21s | 10s | 2m10 |
| 11 | 6s | 20s | 10s | 1m50 |
| 16 | 6s | 18s | 8.5s | 1m30 |
| 18 | 6s | 18s | 7s | 1m30 |
Playing as Vi
Tips to maximize your impact
- A spell to trigger your shield
Hit an enemy with a spell to activate Blast Shield (passive): it charges over time, and every third hit on a target lowers its cooldown.
- Three hits on the same target
Hit the same target three times: Denting Blows (W) adds damage based on their max health, removes some of their armor and gives you attack speed.
- Hit through minions
Cast Relentless Force (E) on a minion in front of your opponent: the shockwave also hits enemies behind the target, with full damage.
- Charge Vault Breaker out of sight
Charge Vault Breaker (Q) out of sight before you show up: fully charged, it deals double damage, and it stops on the first champion hit to knock them back.
- Go get their carry
Cast Cease and Desist (R) on their carry: you're unstoppable during the charge, and enemies in your way are stunned. Don't stray too far from your team.
Playing against Wukong
How to counter and exploit weaknesses
- Trade after his W
Trade after Warrior Trickster (W): it's his best escape, and it has a 22 to 18 second cooldown.
- Ignore the still clone
When Warrior Trickster (W) turns him invisible, ignore the figure standing still: that's the clone, and the real Wukong just dashed off to the side.
- Spread out from your allies
When he has Cyclone (R), spread out from your allies: he spins in the middle of your team and knocks every nearby enemy into the air, twice.
- Escape after his second Cyclone
If you have a way to escape, wait for his second Cyclone (R) to end: the spell can be recast once, and each spin knocks nearby enemies into the air again.
Patch 16.21.1