Vi vs Jarvan IV
Skill matchup
Build vs Jarvan IV
Build adapted to this matchup
Recommended items for Vi: Trinity Force, Black Cleaver, Death's Dance, Plated Steelcaps, Guardian Angel, Eclipse, The Collector, Sundered Sky.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Jarvan IV's abilities
Passive, spells and ultimate
Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 9s | 12s | – |
| 6 | 8s | 9s | 12s | 2m |
| 9 | 6s | 9s | 12s | 2m |
| 11 | 6s | 9s | 12s | 1m45 |
| 16 | 6s | 9s | 11s | 1m30 |
| 18 | 6s | 9s | 10s | 1m30 |
Playing as Vi
Tips to maximize your impact
- A spell to trigger your shield
Hit an enemy with a spell to activate Blast Shield (passive): it charges over time, and every third hit on a target lowers its cooldown.
- Three hits on the same target
Hit the same target three times: Denting Blows (W) adds damage based on their max health, removes some of their armor and gives you attack speed.
- Hit through minions
Cast Relentless Force (E) on a minion in front of your opponent: the shockwave also hits enemies behind the target, with full damage.
- Charge Vault Breaker out of sight
Charge Vault Breaker (Q) out of sight before you show up: fully charged, it deals double damage, and it stops on the first champion hit to knock them back.
- Go get their carry
Cast Cease and Desist (R) on their carry: you're unstoppable during the charge, and enemies in your way are stunned. Don't stray too far from your team.
Playing against Jarvan IV
How to counter and exploit weaknesses
- Step out of his flag's line
As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.
- Punish him after his combo
Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.
- Save a way out of his arena
If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.
Patch 16.21.1