Volibear vs Fizz

Volibear
vs
Not enough games
Fizz
Heavy AP damageCountered by stasisHigh burstDive threat

You are stronger early. Look to snowball before your opponent scales.

Build vs Fizz

The champion's reference build, for lack of enough games in this matchup

Recommended items for Volibear: Dusk and Dawn, Navori Flickerblade, Spirit Visage, Plated Steelcaps, Statikk Shiv, Thornmail, Randuin's Omen, Dead Man's Plate.

Starting items

Doran's Ring
Health Potion
x2

Core build

Dusk and Dawn
1
Navori Flickerblade
2
Spirit Visage
3

Standard

Boots of Swiftness
4vs Slow
Statikk Shiv
5

Summoner spells

FlashDot69%
ExhaustFlash23%

Anti CC

Mercury's Treads
4vs CC

Other options

Statikk Shiv
Thornmail
Randuin's Omen
Dead Man's Plate
Riftmaker
PrecisionPrecision
Lethal TempoLethal Tempo
TriumphTriumph
Legend: HasteLegend: Haste
Last StandLast Stand
ResolveResolve
DemolishDemolish
RevitalizeRevitalize
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Fizz's abilities

Passive, spells and ultimate

Nimble Fighter (P)

Fizz can move through units and takes a flat amount of reduced damage from all sources

Cooldowns

Cooldowns by spell rank

LevelQWER
38s7s16s–
67s7s16s2m
96s6s16s2m
116s5s16s1m40
166s3s12s1m20
186s3s8s1m20

Playing as Volibear

Tips to maximize your impact

  1. Charge in, then stun

    Cast Thundering Smash (Q) to charge at your target: your speed doubles when heading toward a champion, and your next auto stuns them.

  2. Two Frenzied Mauls on one target

    Hit the same target twice with Frenzied Maul (W): the second hit, on the marked target, hits harder and heals you based on your missing health.

  3. Stay under your lightning

    Cast Sky Splitter (E) where you're fighting and stay in the zone: when the lightning strikes, you gain a shield, and enemies hit are slowed.

  4. Dive the tower with your ult

    To dive under a tower, cast Stormbringer (R) near it: on landing, you disable it for a few seconds, and you gain bonus health.

Playing against Fizz

How to counter and exploit weaknesses

  1. Play hard without his E

    Take your trades when he doesn't have Playful (E), in the early levels or right after he uses it: it's his only dodge, on a 16 to 8 second cooldown.

  2. Back off when his trident glows

    Back off after the empowered Seastone Trident (W) auto: if it doesn't kill, his autos deal bonus magic damage for a few seconds.

  3. Dodge his fish

    Dodge the Chum the Waters (R) fish by stepping aside: it attaches to the first champion hit and slows them, then a shark knocks them into the air.

  4. Move away if the fish has you

    If the Chum the Waters (R) fish attaches to you, move away from your allies: the shark knocks back and damages everyone around you.

Patch 16.21.1