Fizz vs Volibear

Fizz
vs
Not enough games
Volibear
Heavy AD damageDive threatVery tankyStrong engage

Build vs Volibear

The champion's reference build, for lack of enough games in this matchup

Recommended items for Fizz: Dusk and Dawn, Nashor's Tooth, Zhonya's Hourglass, Sorcerer's Shoes, Shadowflame, Lich Bane, Dark Seal, Rabadon's Deathcap.

Starting items

Gustwalker Hatchling
Health Potion

Core build

Dusk and Dawn
1
Nashor's Tooth
2
Zhonya's Hourglass
3

Standard

Sorcerer's Shoes
4Magic pen
Shadowflame
5

Summoner spells

FlashSmite93%
SmiteDot7%

Anti CC

Mercury's Treads
4vs CC

Other options

Shadowflame
Lich Bane
Dark Seal
Rabadon's Deathcap
Stormsurge
Seeker's Armguard
Riftmaker
Void Staff
Cosmic Drive
DominationDomination
ElectrocuteElectrocute
Sudden ImpactSudden Impact
Grisly MementosGrisly Mementos
Treasure HunterTreasure Hunter
PrecisionPrecision
Coup de GraceCoup de Grace
TriumphTriumph
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Volibear's abilities

Passive, spells and ultimate

The Relentless Storm (P)

Volibear's Attacks and abilities grant Attack Speed, and eventually cause his Attacks to deal bonus magic damage to nearby enemies.

Cooldowns

Cooldowns by spell rank

LevelQWER
312s5s16s–
611s5s16s2m40
910s5s16s2m40
1110s5s16s2m15
1610s5s16s1m50
1810s5s16s1m50

Playing as Fizz

Tips to maximize your impact

  1. Farm with your trident

    Last-hit minions with Seastone Trident (W) early on: if the empowered auto kills, you get mana back and its cooldown drops.

  2. Dodge with Playful

    Save Playful (E) to dodge a key spell: you're untargetable for 0.75 seconds, then land with damage and a slow.

  3. Throw your fish from range

    Cast Chum the Waters (R) from range: the farther the fish travels before it attaches, the stronger the shark's slow and damage.

  4. Combo before the shark

    After Chum the Waters (R), chain Urchin Strike (Q) and Seastone Trident (W) while the target is slowed: the shark then bursts up under them and knocks them into the air.

Playing against Volibear

How to counter and exploit weaknesses

  1. Short trades

    Take short trades: his second Frenzied Maul (W) on the same target hits harder and heals him based on his missing health.

  2. Cut his charge short with CC

    If you have CC, use it while he charges with Thundering Smash (Q): his stunning hit is canceled, but the spell comes back right away.

  3. Back off after his Thundering Smash

    After his Thundering Smash (Q), keep your distance: until its 12 to 10 second cooldown is over, only Stormbringer (R) can bring him back onto you in one go.

  4. Don't count on your tower

    Once he hits level 6, don't count on your tower when he dives: Stormbringer (R) disables it for a few seconds on landing.

Patch 16.21.1