Warwick vs Diana
Build vs Diana
The champion's reference build, for lack of enough games in this matchup
Recommended items for Warwick: Blade of The Ruined King, Stridebreaker, Death's Dance, Plated Steelcaps, Kraken Slayer, Experimental Hexplate, Spirit Visage, Thornmail.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Diana's abilities
Passive, spells and ultimate
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 15s | 22s | – |
| 6 | 7s | 15s | 22s | 1m40 |
| 9 | 6s | 13.5s | 22s | 1m40 |
| 11 | 6s | 12s | 22s | 1m30 |
| 16 | 6s | 9s | 18s | 1m20 |
| 18 | 6s | 9s | 14s | 1m20 |
Playing as Warwick
Tips to maximize your impact
- Hold your bite
Hold Jaws of the Beast (Q) to latch onto your target: you follow all their movement, dashes included, then leap behind them.
- Tank, then fear
Cast Primal Howl (E) in the middle of the fight: you take less damage, then the howl fears nearby enemies. Recast it to fear sooner.
- Leap onto their carry
Cast Infinite Duress (R) on their carry: you suppress the first champion hit and heal for all the damage dealt. Your move speed lengthens the leap.
- Follow the trail of the wounded
Follow the Blood Hunt (W) trails: you sense champions below 50% health and gain speed toward them, three times more below 25%.
Playing against Diana
How to counter and exploit weaknesses
- Dodge her crescent
Dodge Crescent Strike (Q): without the mark, Lunar Rush (E) keeps its 22 to 14 second cooldown and she can't recast it.
- Play hard before she hits 6
Take trades before she hits level 6: without Moonfall (R), she has no pull or slow to keep you in melee range.
- Spread out from your allies
Spread out from your allies when she dives: Moonfall (R) pulls in nearby enemies and hits harder for each champion pulled.
Other Warwick matchups
Patch 16.21.1