Warwick vs Ekko

Warwick
vs
Not enough games
Ekko
Heavy AP damageHigh burstDive threatHeavy CC

Build vs Ekko

The champion's reference build, for lack of enough games in this matchup

Recommended items for Warwick: Blade of The Ruined King, Stridebreaker, Death's Dance, Mercury's Treads, Kraken Slayer, Jak'Sho, The Protean, Spirit Visage, Thornmail.

Starting items

Doran's Blade
Health Potion

Core build

Blade of The Ruined King
1
Stridebreaker
2
Death's Dance
3

Standard

Boots of Swiftness
4vs Slow
Kraken Slayer
5

Summoner spells

FlashBarrier100%

Other options

Kraken Slayer
Jak'Sho, The Protean
Spirit Visage
Thornmail
Guardian Angel
Sterak's Gage
PrecisionPrecision
Lethal TempoLethal Tempo
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Last StandLast Stand
ResolveResolve
Second WindSecond Wind
RevitalizeRevitalize
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Ekko's abilities

Passive, spells and ultimate

Z-Drive Resonance (P)

Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.

Cooldowns

Cooldowns by spell rank

LevelQWER
39s22s9s–
68s22s9s1m50
97s20s9s1m50
117s18s9s1m20
167s14s8s50s
187s14s7s50s

Playing as Warwick

Tips to maximize your impact

  1. Hold your bite

    Hold Jaws of the Beast (Q) to latch onto your target: you follow all their movement, dashes included, then leap behind them.

  2. Tank, then fear

    Cast Primal Howl (E) in the middle of the fight: you take less damage, then the howl fears nearby enemies. Recast it to fear sooner.

  3. Leap onto their carry

    Cast Infinite Duress (R) on their carry: you suppress the first champion hit and heal for all the damage dealt. Your move speed lengthens the leap.

  4. Follow the trail of the wounded

    Follow the Blood Hunt (W) trails: you sense champions below 50% health and gain speed toward them, three times more below 25%.

Playing against Ekko

How to counter and exploit weaknesses

  1. Avoid his third hit

    Take short trades: his third hit on you, auto or spell, triggers Z-Drive Resonance (passive), with bonus damage and a burst of speed.

  2. Leave his Q field

    When Timewinder (Q) expands on you, leave the field: it slows you, and the device hits you again on its way back to him.

  3. Get out of his sphere

    Leave the Parallel Convergence (W) sphere as soon as it appears: if he steps into it, it stuns every enemy inside.

  4. Aim where he'll reappear

    When he's low, don't chase him blindly: Chronobreak (R) brings him back to where he was 4 seconds earlier and damages nearby enemies. Ready your spells on that spot.

Patch 16.21.1