Warwick vs Jarvan IV

Warwick
vs
Not enough games
Jarvan IV
Strong engageHeavy AD damageHeavy CCDive threat

Build vs Jarvan IV

The champion's reference build, for lack of enough games in this matchup

Recommended items for Warwick: Blade of The Ruined King, Stridebreaker, Death's Dance, Plated Steelcaps, Kraken Slayer, Spirit Visage, Thornmail, Guardian Angel.

Starting items

Doran's Blade
Health Potion

Core build

Blade of The Ruined King
1
Stridebreaker
2
Death's Dance
3

Standard

Boots of Swiftness
4vs Slow
Kraken Slayer
5

Summoner spells

FlashBarrier100%

Anti CC

Mercury's Treads
4vs CC

Other options

Kraken Slayer
Spirit Visage
Thornmail
Guardian Angel
Sterak's Gage
PrecisionPrecision
Lethal TempoLethal Tempo
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Last StandLast Stand
ResolveResolve
Second WindSecond Wind
RevitalizeRevitalize
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Warwick

Tips to maximize your impact

  1. Hold your bite

    Hold Jaws of the Beast (Q) to latch onto your target: you follow all their movement, dashes included, then leap behind them.

  2. Tank, then fear

    Cast Primal Howl (E) in the middle of the fight: you take less damage, then the howl fears nearby enemies. Recast it to fear sooner.

  3. Leap onto their carry

    Cast Infinite Duress (R) on their carry: you suppress the first champion hit and heal for all the damage dealt. Your move speed lengthens the leap.

  4. Follow the trail of the wounded

    Follow the Blood Hunt (W) trails: you sense champions below 50% health and gain speed toward them, three times more below 25%.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1