Xerath vs Vel'Koz
Skill matchup
Build vs Vel'Koz
Build adapted to this matchup
Recommended items for Xerath: Luden's Echo, Shadowflame, Rabadon's Deathcap, Sorcerer's Shoes, Dark Seal, Horizon Focus, Stormsurge, Mejai's Soulstealer.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Vel'Koz's abilities
Passive, spells and ultimate
Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 1.5s | 12s | – |
| 6 | 7s | 1.5s | 12s | 1m40 |
| 9 | 7s | 1.5s | 12s | 1m40 |
| 11 | 7s | 1.5s | 12s | 1m30 |
| 16 | 7s | 1.5s | 11s | 1m20 |
| 18 | 7s | 1.5s | 10s | 1m20 |
Playing as Xerath
Tips to maximize your impact
- Charge Arcanopulse to poke from range
Charge Arcanopulse (Q) to poke from long range: its range grows with the charge, but you slow down by up to 50% in the meantime.
- Slow before your Arcanopulse
Slow your target with Eye of Destruction (W) before Arcanopulse (Q): the center of the zone slows the most, and a slowed target dodges poorly.
- Stun, then center your Eye
Land Shocking Orb (E), then center Eye of Destruction (W) on the target: stunned, they can't dodge it, and the center slows the most.
- Finish from long range with your ult
Cast Rite of the Arcane (R) to finish a fleeing target or support a distant fight: your shots reach 5000 range, with bonus damage per champion hit.
Playing against Vel'Koz
How to counter and exploit weaknesses
- Watch both branches of his plasma
Get out of the line of Plasma Fission (Q) and watch its sides too: the bolt splits into two branches at 90 degrees when it hits a target or he recasts it.
- Back off before the third stack
Back off after taking two of his spells: at the third Organic Deconstruction (passive) stack, you take a burst of true damage.
- Engage after Tectonic Disruption
If you can engage, go in after Tectonic Disruption (E): it's his only spell to push back someone charging him, and he has no dash to escape.
- Interrupt his ray
If you have a stun, a silence or a knock-up, save it for Life Form Disintegration Ray (R): any of them interrupts the ray.
Other Xerath matchups
Patch 16.21.1