Yunara vs Heimerdinger
You are stronger late game. Farm safe and avoid early trades.
Build vs Heimerdinger
Build adapted to this matchup
Recommended items for Yunara: Yun Tal Wildarrows, Runaan's Hurricane, Infinity Edge, Gluttonous Greaves, Kraken Slayer, Lord Dominik's Regards, B. F. Sword, Hexoptics C44.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Heimerdinger's abilities
Passive, spells and ultimate
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 1s | 11s | 11s | – |
| 6 | 1s | 11s | 11s | 1m40 |
| 9 | 1s | 10s | 11s | 1m40 |
| 11 | 1s | 9s | 11s | 1m25 |
| 16 | 1s | 7s | 11s | 1m10 |
| 18 | 1s | 7s | 11s | 1m10 |
Playing as Yunara
Tips to maximize your impact
- Slow with Arc of Judgment
Hit with Arc of Judgment (W) before a trade: the prayer bead slows your target, then damages them every second, and it reaches 1150, well beyond your autos.
- Judge your power by your crit items
Measure your power by your crit items: with Vow of the First Lands (passive), each of your critical strikes deals bonus magic damage.
- Use Cultivation of Spirit when charged
Once your autos have charged Cultivation of Spirit (Q), activate it for a trade or a teamfight: you gain attack speed, and your autos spread to nearby enemies.
- Transcend for the teamfight
Cast Transcend One's Self (R) as the teamfight starts: your basic spells are upgraded, Arc of Ruin (W) fires a laser, and Untouchable Shadow (E) gives you a dash.
Playing against Heimerdinger
How to counter and exploit weaknesses
- Destroy his turrets first
Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.
- Dodge the center of his grenade
Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.
- All-in after his grenade
Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.
- Pull him away from his turrets
Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.
- Back off from his giant turret
Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.
Other Yunara matchups
Patch 16.21.1