Yunara vs Karthus
Hard matchup
You are stronger late game. Farm safe and avoid early trades.
Build vs Karthus
Build adapted to this matchup
Recommended items for Yunara: Yun Tal Wildarrows, Runaan's Hurricane, Infinity Edge, Gluttonous Greaves, Lord Dominik's Regards, Kraken Slayer, B. F. Sword, Hexoptics C44.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Karthus's abilities
Passive, spells and ultimate
Upon dying, Karthus enters a spirit form that allows him to continue casting spells.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 0s | 15s | 0.5s | – |
| 6 | 0s | 15s | 0.5s | 3m20 |
| 9 | 0s | 15s | 0.5s | 3m20 |
| 11 | 0s | 15s | 0.5s | 3m |
| 16 | 0s | 15s | 0.5s | 2m40 |
| 18 | 0s | 15s | 0.5s | 2m40 |
Playing as Yunara
Tips to maximize your impact
- Slow with Arc of Judgment
Hit with Arc of Judgment (W) before a trade: the prayer bead slows your target, then damages them every second, and it reaches 1150, well beyond your autos.
- Judge your power by your crit items
Measure your power by your crit items: with Vow of the First Lands (passive), each of your critical strikes deals bonus magic damage.
- Use Cultivation of Spirit when charged
Once your autos have charged Cultivation of Spirit (Q), activate it for a trade or a teamfight: you gain attack speed, and your autos spread to nearby enemies.
- Transcend for the teamfight
Cast Transcend One's Self (R) as the teamfight starts: your basic spells are upgraded, Arc of Ruin (W) fires a laser, and Untouchable Shadow (E) gives you a dash.
Playing against Karthus
How to counter and exploit weaknesses
- Stay near your minions
Stay near your minions or your allies: Lay Waste (Q) deals much more damage when the blast hits only one enemy.
- Jump on him if you can
If you can engage, jump on him: Karthus has no dash or leap to escape.
- Don't stay low once he hits 6
Once he hits level 6, back instead of staying at low health: Requiem (R) hits every enemy champion wherever they are, 3 seconds after he starts channeling.
- Save your protection for Requiem
If you have a shield, a heal or invulnerability, save it for Requiem (R): it hits every enemy champion 3 seconds after he starts channeling.
- Move away after he dies
Once Karthus is dead, move away: Death Defied (passive) keeps him in spirit form for a while, and he can still cast his spells.
Other Yunara matchups
Patch 16.21.1