Yunara vs Vel'Koz
Hard matchup
You are stronger late game. Farm safe and avoid early trades.
Build vs Vel'Koz
Build adapted to this matchup
Recommended items for Yunara: Yun Tal Wildarrows, Runaan's Hurricane, Infinity Edge, Gluttonous Greaves, Kraken Slayer, Lord Dominik's Regards, Hexoptics C44, B. F. Sword.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Vel'Koz's abilities
Passive, spells and ultimate
Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 1.5s | 12s | – |
| 6 | 7s | 1.5s | 12s | 1m40 |
| 9 | 7s | 1.5s | 12s | 1m40 |
| 11 | 7s | 1.5s | 12s | 1m30 |
| 16 | 7s | 1.5s | 11s | 1m20 |
| 18 | 7s | 1.5s | 10s | 1m20 |
Playing as Yunara
Tips to maximize your impact
- Slow with Arc of Judgment
Hit with Arc of Judgment (W) before a trade: the prayer bead slows your target, then damages them every second, and it reaches 1150, well beyond your autos.
- Judge your power by your crit items
Measure your power by your crit items: with Vow of the First Lands (passive), each of your critical strikes deals bonus magic damage.
- Use Cultivation of Spirit when charged
Once your autos have charged Cultivation of Spirit (Q), activate it for a trade or a teamfight: you gain attack speed, and your autos spread to nearby enemies.
- Transcend for the teamfight
Cast Transcend One's Self (R) as the teamfight starts: your basic spells are upgraded, Arc of Ruin (W) fires a laser, and Untouchable Shadow (E) gives you a dash.
Playing against Vel'Koz
How to counter and exploit weaknesses
- Watch both branches of his plasma
Get out of the line of Plasma Fission (Q) and watch its sides too: the bolt splits into two branches at 90 degrees when it hits a target or he recasts it.
- Back off before the third stack
Back off after taking two of his spells: at the third Organic Deconstruction (passive) stack, you take a burst of true damage.
- Engage after Tectonic Disruption
If you can engage, go in after Tectonic Disruption (E): it's his only spell to push back someone charging him, and he has no dash to escape.
- Interrupt his ray
If you have a stun, a silence or a knock-up, save it for Life Form Disintegration Ray (R): any of them interrupts the ray.
Other Yunara matchups
Patch 16.21.1