Yuumi vs Rell
Hard matchup
You are stronger late game. Farm safe and avoid early trades.
Build vs Rell
Build adapted to this matchup
Recommended items for Yuumi: Mikael's Blessing, Ardent Censer, Moonstone Renewer, Ionian Boots of Lucidity, Dream Maker, Knight's Vow, Diadem of Songs, Echoes of Helia.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Rell's abilities
Passive, spells and ultimate
Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 11s | 10s | 14s | – |
| 6 | 10s | 10s | 14s | 2m |
| 9 | 9s | 10s | 14s | 2m |
| 11 | 9s | 10s | 14s | 1m40 |
| 16 | 9s | 10s | 12s | 1m20 |
| 18 | 9s | 10s | 10s | 1m20 |
Playing as Yuumi
Tips to maximize your impact
- Steer your Prowling Projectile
While attached to an ally, steer Prowling Projectile (Q) with your mouse before it accelerates: once accelerated, it deals more damage and slows harder.
- Hit a champion to heal
Hit a champion regularly, even with just a Prowling Projectile (Q): Feline Friendship (passive) then heals you, and then the next ally you attach to.
- Make an ally your Best Friend
Stay attached to the same ally most of the time: Feline Friendship (passive) strengthens your bond with them, and your Best Friend empowers your spells while you're on them.
- Stay on your carry
Attach to your carry with You and Me! (W): only towers can target you then, and Zoomies (E) gives them a shield, attack speed and mana.
- Steer your ult onto their group
Cast Final Chapter (R) while attached to steer its waves: each wave that hits slows enemies more and heals your allies.
Playing against Rell
How to counter and exploit weaknesses
- Back off when she speeds up
Back off as soon as she speeds up toward you: Full Tilt (E) doubles her move speed toward enemies, and her next auto explodes.
- Don't count on a shield
Don't count on a shield against her: Shattering Strike (Q) breaks all shields and stuns every unit in its line.
- Spread out from your allies
Spread out from your allies when she gets into melee range: Magnet Storm (R) violently pulls nearby enemies in, then keeps dragging them toward her.
- Move away once she's on foot
Move away from her once she's on foot: after Ferromancy: Crash Down (W), she's slowed, but gains armor and magic resist.
Other Yuumi matchups
Patch 16.21.1