Yuumi vs Vel'Koz
Skill matchup
You are stronger late game. Farm safe and avoid early trades.
Build vs Vel'Koz
Build adapted to this matchup
Recommended items for Yuumi: Ardent Censer, Mikael's Blessing, Moonstone Renewer, Ionian Boots of Lucidity, Dream Maker, Knight's Vow, Diadem of Songs, Redemption.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Vel'Koz's abilities
Passive, spells and ultimate
Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 1.5s | 12s | – |
| 6 | 7s | 1.5s | 12s | 1m40 |
| 9 | 7s | 1.5s | 12s | 1m40 |
| 11 | 7s | 1.5s | 12s | 1m30 |
| 16 | 7s | 1.5s | 11s | 1m20 |
| 18 | 7s | 1.5s | 10s | 1m20 |
Playing as Yuumi
Tips to maximize your impact
- Steer your Prowling Projectile
While attached to an ally, steer Prowling Projectile (Q) with your mouse before it accelerates: once accelerated, it deals more damage and slows harder.
- Hit a champion to heal
Hit a champion regularly, even with just a Prowling Projectile (Q): Feline Friendship (passive) then heals you, and then the next ally you attach to.
- Make an ally your Best Friend
Stay attached to the same ally most of the time: Feline Friendship (passive) strengthens your bond with them, and your Best Friend empowers your spells while you're on them.
- Stay on your carry
Attach to your carry with You and Me! (W): only towers can target you then, and Zoomies (E) gives them a shield, attack speed and mana.
- Steer your ult onto their group
Cast Final Chapter (R) while attached to steer its waves: each wave that hits slows enemies more and heals your allies.
Playing against Vel'Koz
How to counter and exploit weaknesses
- Watch both branches of his plasma
Get out of the line of Plasma Fission (Q) and watch its sides too: the bolt splits into two branches at 90 degrees when it hits a target or he recasts it.
- Back off before the third stack
Back off after taking two of his spells: at the third Organic Deconstruction (passive) stack, you take a burst of true damage.
- Engage after Tectonic Disruption
If you can engage, go in after Tectonic Disruption (E): it's his only spell to push back someone charging him, and he has no dash to escape.
- Interrupt his ray
If you have a stun, a silence or a knock-up, save it for Life Form Disintegration Ray (R): any of them interrupts the ray.
Other Yuumi matchups
Patch 16.21.1