Zed vs Aatrox
Hard matchup
Build vs Aatrox
Build adapted to this matchup
Recommended items for Zed: Voltaic Cyclosword, Bastionbreaker, Serylda's Grudge, Ionian Boots of Lucidity, Axiom Arc, Hubris, Edge of Night, Serpent's Fang.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Aatrox's abilities
Passive, spells and ultimate
Periodically, Aatrox's next basic attack deals bonus magic damage and heals him, based on the target's max health.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 18s | 9s | – |
| 6 | 10s | 18s | 9s | 2m |
| 9 | 6s | 16.5s | 9s | 2m |
| 11 | 6s | 15s | 9s | 1m40 |
| 16 | 6s | 12s | 7s | 1m20 |
| 18 | 6s | 12s | 5s | 1m20 |
Playing as Zed
Tips to maximize your impact
- Combo with two shadows
To kill, cast Death Mark (R), then Living Shadow (W), Shadow Slash (E) and Razor Shuriken (Q): with two shadows, you throw three shurikens.
- Dodge with Death Mark
Cast Death Mark (R) just as the enemy casts their decisive spell: during the dash, you're untargetable.
- Save the swap back to your shadow
After Death Mark (R), save the recast to get out: you swap places with the shadow left at your starting point, far from the fight.
- Save your energy
Save enough energy for a full combo rather than casting your spells for nothing: Living Shadow (W) refunds energy when you and your shadow hit the same target.
- Flank to reach the carry
In teamfights, go around the sides and save Death Mark (R) for an isolated target: going in from the front exposes you to the whole team's CC.
Playing against Aatrox
How to counter and exploit weaknesses
- Avoid the edge of his blade
Stick to him or step out of range when he casts The Darkin Blade (Q): only the edge, at the end of each swing, knocks you into the air and deals full damage.
- Get out of his chains fast
Leave the Infernal Chains (W) zone before it closes, with a dash if you have one: otherwise you get pulled back to the impact point and take the damage again.
- Trade after his blade
Take a trade right after the three swings of The Darkin Blade (Q): it's his only knock-up, with a 14 to 6 second cooldown depending on rank.
- Short trades
Take short trades: Umbral Dash (E) heals him for part of all the damage he deals to champions, so a long trade favors him.
- Respect his level 6
Once he hits level 6, back off when he casts World Ender (R): he gains AD and increased healing, and every takedown extends its duration.
Patch 16.21.1