Zed vs Amumu
Build vs Amumu
The champion's reference build, for lack of enough games in this matchup
Recommended items for Zed: Voltaic Cyclosword, Bastionbreaker, Axiom Arc, Ionian Boots of Lucidity, Hubris, Edge of Night, Serylda's Grudge, Lord Dominik's Regards.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Amumu's abilities
Passive, spells and ultimate
Amumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 3s | 1s | 9s | – |
| 6 | 3s | 1s | 9s | 2m30 |
| 9 | 3s | 1s | 9s | 2m30 |
| 11 | 3s | 1s | 9s | 2m05 |
| 16 | 3s | 1s | 7s | 1m40 |
| 18 | 3s | 1s | 5s | 1m40 |
Playing as Zed
Tips to maximize your impact
- Combo with two shadows
To kill, cast Death Mark (R), then Living Shadow (W), Shadow Slash (E) and Razor Shuriken (Q): with two shadows, you throw three shurikens.
- Dodge with Death Mark
Cast Death Mark (R) just as the enemy casts their decisive spell: during the dash, you're untargetable.
- Save the swap back to your shadow
After Death Mark (R), save the recast to get out: you swap places with the shadow left at your starting point, far from the fight.
- Save your energy
Save enough energy for a full combo rather than casting your spells for nothing: Living Shadow (W) refunds energy when you and your shadow hit the same target.
- Flank to reach the carry
In teamfights, go around the sides and save Death Mark (R) for an isolated target: going in from the front exposes you to the whole team's CC.
Playing against Amumu
How to counter and exploit weaknesses
- Stay behind your minions
Stay behind your minions: Bandage Toss (Q) stops on the first enemy hit, and it's his only spell to reach you.
- Step up after both bandages
Step up when both charges of Bandage Toss (Q) are gone: he can't reach you again until a charge comes back.
- Spread out from your allies
When he has Curse of the Sad Mummy (R), spread out from your allies in teamfights: the spell stuns every enemy around him.
- Ward the way into your lane
Ward the path between his jungle and your lane: Bandage Toss (Q) brings him onto you from range, and he has two charges to catch you.
Patch 16.21.1