Zed vs Ekko
Skill matchup
Build vs Ekko
Build adapted to this matchup
Recommended items for Zed: Voltaic Cyclosword, Bastionbreaker, Axiom Arc, Ionian Boots of Lucidity, Edge of Night, Serylda's Grudge, Serpent's Fang, Hubris.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Ekko's abilities
Passive, spells and ultimate
Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 22s | 9s | – |
| 6 | 8s | 22s | 9s | 1m50 |
| 9 | 7s | 20s | 9s | 1m50 |
| 11 | 7s | 18s | 9s | 1m20 |
| 16 | 7s | 14s | 8s | 50s |
| 18 | 7s | 14s | 7s | 50s |
Playing as Zed
Tips to maximize your impact
- Combo with two shadows
To kill, cast Death Mark (R), then Living Shadow (W), Shadow Slash (E) and Razor Shuriken (Q): with two shadows, you throw three shurikens.
- Dodge with Death Mark
Cast Death Mark (R) just as the enemy casts their decisive spell: during the dash, you're untargetable.
- Save the swap back to your shadow
After Death Mark (R), save the recast to get out: you swap places with the shadow left at your starting point, far from the fight.
- Save your energy
Save enough energy for a full combo rather than casting your spells for nothing: Living Shadow (W) refunds energy when you and your shadow hit the same target.
- Flank to reach the carry
In teamfights, go around the sides and save Death Mark (R) for an isolated target: going in from the front exposes you to the whole team's CC.
Playing against Ekko
How to counter and exploit weaknesses
- Avoid his third hit
Take short trades: his third hit on you, auto or spell, triggers Z-Drive Resonance (passive), with bonus damage and a burst of speed.
- Leave his Q field
When Timewinder (Q) expands on you, leave the field: it slows you, and the device hits you again on its way back to him.
- Get out of his sphere
Leave the Parallel Convergence (W) sphere as soon as it appears: if he steps into it, it stuns every enemy inside.
- Aim where he'll reappear
When he's low, don't chase him blindly: Chronobreak (R) brings him back to where he was 4 seconds earlier and damages nearby enemies. Ready your spells on that spot.
Patch 16.21.1