Zed vs Gangplank
Build vs Gangplank
The champion's reference build, for lack of enough games in this matchup
Recommended items for Zed: Voltaic Cyclosword, Bastionbreaker, Axiom Arc, Ionian Boots of Lucidity, Edge of Night, Serylda's Grudge, Lord Dominik's Regards, Guardian Angel.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Gangplank's abilities
Passive, spells and ultimate
Every few seconds, Gangplank's melee strike will set his opponent on fire.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 4.5s | 22s | 0s | – |
| 6 | 4.5s | 22s | 0s | 2m40 |
| 9 | 4.5s | 20s | 0s | 2m40 |
| 11 | 4.5s | 18s | 0s | 2m20 |
| 16 | 4.5s | 14s | 0s | 2m |
| 18 | 4.5s | 14s | 0s | 2m |
Playing as Zed
Tips to maximize your impact
- Combo with two shadows
To kill, cast Death Mark (R), then Living Shadow (W), Shadow Slash (E) and Razor Shuriken (Q): with two shadows, you throw three shurikens.
- Dodge with Death Mark
Cast Death Mark (R) just as the enemy casts their decisive spell: during the dash, you're untargetable.
- Save the swap back to your shadow
After Death Mark (R), save the recast to get out: you swap places with the shadow left at your starting point, far from the fight.
- Save your energy
Save enough energy for a full combo rather than casting your spells for nothing: Living Shadow (W) refunds energy when you and your shadow hit the same target.
- Flank to reach the carry
In teamfights, go around the sides and save Death Mark (R) for an isolated target: going in from the front exposes you to the whole team's CC.
Playing against Gangplank
How to counter and exploit weaknesses
- Pop his kegs before he does
Destroy his kegs before he does: a Powder Keg (E) destroyed by an enemy is defused, and each keg loses health over time.
- All-in, he has no dash
If you can engage, go all-in: his kit has no dash to escape.
- Save a CC for after his W
If your team has several CCs, don't use them all at once: Remove Scurvy (W) cleanses all his CC, then has a 22 to 14 second cooldown.
- Get out of his keg zone
In teamfights, get out of his kegs' area: each Powder Keg (E) explosion deals the damage of the attack that set it off, ignores part of your armor and slows you.
Patch 16.21.1