Zed vs Jarvan IV

Zed
vs
49.2%

over 1706 games

Jarvan IV

Skill matchup

Strong engageHeavy AD damageHeavy CCDive threat

Build vs Jarvan IV

Build adapted to this matchup

Recommended items for Zed: Voltaic Cyclosword, Bastionbreaker, Axiom Arc, Ionian Boots of Lucidity, Serylda's Grudge, Edge of Night, Serpent's Fang, Hubris.

Starting items

Scorchclaw Pup
Health Potion

Core build

Voltaic Cyclosword
1
Bastionbreaker
2
Axiom Arc
3

Standard

Ionian Boots of Lucidity
4CDR
Serylda's Grudge
5

Summoner spells

FlashSmite100%
SmiteDot0%

Anti CC

Mercury's Treads
4vs CC

Other options

Serylda's Grudge
Edge of Night
Serpent's Fang
Hubris
Lord Dominik's Regards
Serrated Dirk
Eclipse
Endless Hunger
Guardian Angel
Spear of Shojin
Black Cleaver
Youmuu's Ghostblade
Death's Dance
Umbral Glaive
Mortal Reminder
Maw of Malmortius
Profane Hydra
Executioner's Calling
B. F. Sword
Chempunk Chainsword
The Collector
Quicksilver Sash
Mercurial Scimitar
48.0% WR204 games
InspirationInspiration
First StrikeFirst Strike
Cash BackCash Back
Triple TonicTriple Tonic
Cosmic InsightCosmic Insight
DominationDomination
Treasure HunterTreasure Hunter
Sudden ImpactSudden Impact
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Zed

Tips to maximize your impact

  1. Combo with two shadows

    To kill, cast Death Mark (R), then Living Shadow (W), Shadow Slash (E) and Razor Shuriken (Q): with two shadows, you throw three shurikens.

  2. Dodge with Death Mark

    Cast Death Mark (R) just as the enemy casts their decisive spell: during the dash, you're untargetable.

  3. Save the swap back to your shadow

    After Death Mark (R), save the recast to get out: you swap places with the shadow left at your starting point, far from the fight.

  4. Save your energy

    Save enough energy for a full combo rather than casting your spells for nothing: Living Shadow (W) refunds energy when you and your shadow hit the same target.

  5. Flank to reach the carry

    In teamfights, go around the sides and save Death Mark (R) for an isolated target: going in from the front exposes you to the whole team's CC.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1