Zed vs Kog'Maw
Build vs Kog'Maw
The champion's reference build, for lack of enough games in this matchup
Recommended items for Zed: Voltaic Cyclosword, Bastionbreaker, Axiom Arc, Ionian Boots of Lucidity, Edge of Night, Serylda's Grudge, Lord Dominik's Regards, Guardian Angel.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Kog'Maw's abilities
Passive, spells and ultimate
4 seconds after dying, Kogmaw explodes, dealing true damage to surrounding enemies.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 17s | 12s | – |
| 6 | 7s | 17s | 12s | 2s |
| 9 | 7s | 17s | 12s | 2s |
| 11 | 7s | 17s | 12s | 1.5s |
| 16 | 7s | 17s | 12s | 1s |
| 18 | 7s | 17s | 12s | 1s |
Playing as Zed
Tips to maximize your impact
- Combo with two shadows
To kill, cast Death Mark (R), then Living Shadow (W), Shadow Slash (E) and Razor Shuriken (Q): with two shadows, you throw three shurikens.
- Dodge with Death Mark
Cast Death Mark (R) just as the enemy casts their decisive spell: during the dash, you're untargetable.
- Save the swap back to your shadow
After Death Mark (R), save the recast to get out: you swap places with the shadow left at your starting point, far from the fight.
- Save your energy
Save enough energy for a full combo rather than casting your spells for nothing: Living Shadow (W) refunds energy when you and your shadow hit the same target.
- Flank to reach the carry
In teamfights, go around the sides and save Death Mark (R) for an isolated target: going in from the front exposes you to the whole team's CC.
Playing against Kog'Maw
How to counter and exploit weaknesses
- Engage when his W ends
Engage when Bio-Arcane Barrage (W) ends: his attack range drops back to 500, and the spell has a 17-second cooldown.
- Punish his lack of mobility
If you can engage, go for him: with no dash or leap, Kog'Maw can only back off on foot, and Void Ooze (E) is his only slow.
- Leave his R range at low health
Below 40% health, get out of range of Living Artillery (R): each shot then deals its max damage to you, and it reaches very far.
- Move away when he dies
When he dies, move away from him: Icathian Surprise (passive) makes him explode 4 seconds later, dealing true damage to nearby enemies.
Patch 16.21.1