Zed vs Malzahar
Build vs Malzahar
The champion's reference build, for lack of enough games in this matchup
Recommended items for Zed: Voltaic Cyclosword, Bastionbreaker, Axiom Arc, Ionian Boots of Lucidity, Edge of Night, Serylda's Grudge, Lord Dominik's Regards, Guardian Angel.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Malzahar's abilities
Passive, spells and ultimate
When he hasn't recently taken damage or been crowd controlled, Malzahar gains massive damage reduction and crowd control immunity, lingering for a short period after taking damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 6s | 8s | 11s | – |
| 6 | 6s | 8s | 11s | 2m20 |
| 9 | 6s | 8s | 11s | 2m20 |
| 11 | 6s | 8s | 11s | 1m50 |
| 16 | 6s | 8s | 9s | 1m20 |
| 18 | 6s | 8s | 7s | 1m20 |
Playing as Zed
Tips to maximize your impact
- Combo with two shadows
To kill, cast Death Mark (R), then Living Shadow (W), Shadow Slash (E) and Razor Shuriken (Q): with two shadows, you throw three shurikens.
- Dodge with Death Mark
Cast Death Mark (R) just as the enemy casts their decisive spell: during the dash, you're untargetable.
- Save the swap back to your shadow
After Death Mark (R), save the recast to get out: you swap places with the shadow left at your starting point, far from the fight.
- Save your energy
Save enough energy for a full combo rather than casting your spells for nothing: Living Shadow (W) refunds energy when you and your shadow hit the same target.
- Flank to reach the carry
In teamfights, go around the sides and save Death Mark (R) for an isolated target: going in from the front exposes you to the whole team's CC.
Playing against Malzahar
How to counter and exploit weaknesses
- Get out of his portals
Get out of the Call of the Void (Q) zone quickly: its two portals fire after a short delay, and their projectiles silence you.
- Break his Void Shift first
If you have CC, hit him first with a cheap attack, then wait a moment: Void Shift (passive) still ignores CC right after the first damage.
- Avoid minions hit by his Visions
Stay away from minions hit by Malefic Visions (E): if they die, the visions jump to the nearest enemy, and his Voidlings follow them.
- Trade before he hits 6
Take your trades before he hits level 6: after that, Nether Grasp (R) can lock you down from range while his team hits you.
- Focus him during his Grasp
When he casts Nether Grasp (R) on an ally, focus him: he channels in place, and any CC interrupts him and frees your ally.
Patch 16.21.1