Zed vs Wukong
Skill matchup
Build vs Wukong
Build adapted to this matchup
Recommended items for Zed: Voltaic Cyclosword, Bastionbreaker, Axiom Arc, Ionian Boots of Lucidity, Serylda's Grudge, Edge of Night, Lord Dominik's Regards, Hubris.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Wukong's abilities
Passive, spells and ultimate
Wukong gains stacking armor and max health regeneration while fighting champions and monsters.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 22s | 10s | – |
| 6 | 7s | 22s | 10s | 2m10 |
| 9 | 6s | 21s | 10s | 2m10 |
| 11 | 6s | 20s | 10s | 1m50 |
| 16 | 6s | 18s | 8.5s | 1m30 |
| 18 | 6s | 18s | 7s | 1m30 |
Playing as Zed
Tips to maximize your impact
- Combo with two shadows
To kill, cast Death Mark (R), then Living Shadow (W), Shadow Slash (E) and Razor Shuriken (Q): with two shadows, you throw three shurikens.
- Dodge with Death Mark
Cast Death Mark (R) just as the enemy casts their decisive spell: during the dash, you're untargetable.
- Save the swap back to your shadow
After Death Mark (R), save the recast to get out: you swap places with the shadow left at your starting point, far from the fight.
- Save your energy
Save enough energy for a full combo rather than casting your spells for nothing: Living Shadow (W) refunds energy when you and your shadow hit the same target.
- Flank to reach the carry
In teamfights, go around the sides and save Death Mark (R) for an isolated target: going in from the front exposes you to the whole team's CC.
Playing against Wukong
How to counter and exploit weaknesses
- Trade after his W
Trade after Warrior Trickster (W): it's his best escape, and it has a 22 to 18 second cooldown.
- Ignore the still clone
When Warrior Trickster (W) turns him invisible, ignore the figure standing still: that's the clone, and the real Wukong just dashed off to the side.
- Spread out from your allies
When he has Cyclone (R), spread out from your allies: he spins in the middle of your team and knocks every nearby enemy into the air, twice.
- Escape after his second Cyclone
If you have a way to escape, wait for his second Cyclone (R) to end: the spell can be recast once, and each spin knocks nearby enemies into the air again.
Patch 16.21.1