Zed vs Nasus
Build vs Nasus
The champion's reference build, for lack of enough games in this matchup
Recommended items for Zed: Voltaic Cyclosword, Bastionbreaker, Axiom Arc, Ionian Boots of Lucidity, Serylda's Grudge, Hubris, Lord Dominik's Regards, Edge of Night.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Nasus's abilities
Passive, spells and ultimate
Nasus drains his foe's spiritual energy, giving him bonus Life Steal.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7.5s | 15s | 12s | – |
| 6 | 5.5s | 15s | 12s | 2m |
| 9 | 3.5s | 14s | 12s | 2m |
| 11 | 3.5s | 13s | 12s | 1m40 |
| 16 | 3.5s | 11s | 12s | 1m20 |
| 18 | 3.5s | 11s | 12s | 1m20 |
Playing as Zed
Tips to maximize your impact
- Combo with two shadows
To kill, cast Death Mark (R), then Living Shadow (W), Shadow Slash (E) and Razor Shuriken (Q): with two shadows, you throw three shurikens.
- Dodge with Death Mark
Cast Death Mark (R) just as the enemy casts their decisive spell: during the dash, you're untargetable.
- Save the swap back to your shadow
After Death Mark (R), save the recast to get out: you swap places with the shadow left at your starting point, far from the fight.
- Save your energy
Save enough energy for a full combo rather than casting your spells for nothing: Living Shadow (W) refunds energy when you and your shadow hit the same target.
- Flank to reach the carry
In teamfights, go around the sides and save Death Mark (R) for an isolated target: going in from the front exposes you to the whole team's CC.
Playing against Nasus
How to counter and exploit weaknesses
- Deny his farm early
Early on, take a trade whenever he steps up to last-hit a minion: each kill with Siphoning Strike (Q) increases its damage for the whole game.
- Freeze near your tower
Freeze the wave near your tower: to farm with Siphoning Strike (Q), he then has to step up and expose himself to ganks.
- Wait out his storm
Once he hits level 6, don't engage during Fury of the Sands (R): for 15 seconds, he gains health and resistances, and his area damage scales with your max health.
- Hit him while backing off
In teamfights, if you're ranged, hit him while backing off: he has no dash, only Wither (W), a slow that grows stronger over time.
Patch 16.21.1