Zed vs Viktor
Build vs Viktor
The champion's reference build, for lack of enough games in this matchup
Recommended items for Zed: Voltaic Cyclosword, Bastionbreaker, Axiom Arc, Ionian Boots of Lucidity, Edge of Night, Serylda's Grudge, Lord Dominik's Regards, Guardian Angel.
Starting items
Core build
Standard
Anti CC
Other options
Power Spikes
Strength by game phase
Viktor's abilities
Passive, spells and ultimate
Viktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 17s | 12s | – |
| 6 | 7s | 17s | 12s | 2m |
| 9 | 5s | 16s | 12s | 2m |
| 11 | 5s | 15s | 12s | 1m40 |
| 16 | 5s | 13s | 10s | 1m20 |
| 18 | 5s | 13s | 8s | 1m20 |
Playing as Zed
Tips to maximize your impact
- Combo with two shadows
To kill, cast Death Mark (R), then Living Shadow (W), Shadow Slash (E) and Razor Shuriken (Q): with two shadows, you throw three shurikens.
- Dodge with Death Mark
Cast Death Mark (R) just as the enemy casts their decisive spell: during the dash, you're untargetable.
- Save the swap back to your shadow
After Death Mark (R), save the recast to get out: you swap places with the shadow left at your starting point, far from the fight.
- Save your energy
Save enough energy for a full combo rather than casting your spells for nothing: Living Shadow (W) refunds energy when you and your shadow hit the same target.
- Flank to reach the carry
In teamfights, go around the sides and save Death Mark (R) for an isolated target: going in from the front exposes you to the whole team's CC.
Playing against Viktor
How to counter and exploit weaknesses
- Leave his field before 1.25 seconds
Get out of Gravity Field (W) right away: the zone slows, and an enemy who stays in it for 1.25 seconds is stunned.
- Engage after his Gravity Field
If you can engage, go in after Gravity Field (W): it's his only stun, on a 17 to 13 second cooldown, and he has no dash.
- Play hard before his upgrades
Get ahead early: for every 100 Hex Fragments he gets from kills, Glorious Evolution (passive) permanently upgrades one of his spells. His staff's glow shows how far along he is.
- Leave his storm fast
Get out of Arcane Storm (R) fast: it hits every second and follows the champions it just damaged on its own.
Patch 16.21.1