Zed vs Xerath

Zed
vs
Not enough games
Xerath
Heavy pokeHeavy AP damageHigh burstHeavy CC

Build vs Xerath

The champion's reference build, for lack of enough games in this matchup

Recommended items for Zed: Voltaic Cyclosword, Bastionbreaker, Axiom Arc, Ionian Boots of Lucidity, Edge of Night, Serylda's Grudge, Lord Dominik's Regards, Guardian Angel.

Starting items

Scorchclaw Pup
Health Potion

Core build

Voltaic Cyclosword
1
Bastionbreaker
2
Axiom Arc
3

Standard

Ionian Boots of Lucidity
4CDR
Edge of Night
5

Anti CC

Mercury's Treads
4vs CC

Other options

Edge of Night
Serylda's Grudge
Lord Dominik's Regards
Guardian Angel
Endless Hunger
Youmuu's Ghostblade

Power Spikes

Strength by game phase

Xerath's abilities

Passive, spells and ultimate

Mana Surge (P)

Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.

Cooldowns

Cooldowns by spell rank

LevelQWER
39s14s13s–
67s14s13s2m10
95s13s13s2m10
115s12s13s1m55
165s10s12s1m40
185s10s11s1m40

Playing as Zed

Tips to maximize your impact

  1. Combo with two shadows

    To kill, cast Death Mark (R), then Living Shadow (W), Shadow Slash (E) and Razor Shuriken (Q): with two shadows, you throw three shurikens.

  2. Dodge with Death Mark

    Cast Death Mark (R) just as the enemy casts their decisive spell: during the dash, you're untargetable.

  3. Save the swap back to your shadow

    After Death Mark (R), save the recast to get out: you swap places with the shadow left at your starting point, far from the fight.

  4. Save your energy

    Save enough energy for a full combo rather than casting your spells for nothing: Living Shadow (W) refunds energy when you and your shadow hit the same target.

  5. Flank to reach the carry

    In teamfights, go around the sides and save Death Mark (R) for an isolated target: going in from the front exposes you to the whole team's CC.

Playing against Xerath

How to counter and exploit weaknesses

  1. Stay behind your minions

    Keep minions between you and Xerath: Shocking Orb (E) stuns the first enemy hit, for longer the farther it has traveled.

  2. Change direction

    Don't stand still, and change direction often: Arcanopulse (Q) hits a target moving forward or backward in a straight line much more easily.

  3. Engage while he charges

    If you can engage, go in while he charges Arcanopulse (Q): he slows down by up to 50%, and he has no dash to escape.

  4. Interrupt his Rite of the Arcane

    If you have CC and can reach him during Rite of the Arcane (R), use it: he channels the ult, and interrupting it stops his shots.

Patch 16.21.1