Ziggs vs Lux
Skill matchup
Build vs Lux
Build adapted to this matchup
Recommended items for Ziggs: Luden's Echo, Shadowflame, Rabadon's Deathcap, Sorcerer's Shoes, Zhonya's Hourglass, Liandry's Torment, Blackfire Torch, Stormsurge.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Lux's abilities
Passive, spells and ultimate
Lux's damaging spells charge the target with energy for a few seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 12s | 10s | – |
| 6 | 10s | 12s | 10s | 1m |
| 9 | 10s | 11.5s | 10s | 1m |
| 11 | 10s | 11s | 10s | 50s |
| 16 | 10s | 10s | 9s | 40s |
| 18 | 10s | 10s | 8s | 40s |
Playing as Ziggs
Tips to maximize your impact
- Poke with Bouncing Bomb
Poke with Bouncing Bomb (Q): its cooldown drops from 6 to 4 seconds, and a target slowed by Hexplosive Minefield (E) has a hard time dodging it.
- Launch yourself with your charge
Cast Satchel Charge (W) at your feet to escape or chase, even over a wall: the blast knocks you away without damaging you, and knocks back nearby enemies too.
- Join distant fights with your ult
Cast Mega Inferno Bomb (R) on a distant fight or a fleeing target: it reaches 5000 range, and the center of the blast deals more damage than the edge.
- Finish towers with your charge
Siege towers from range, then cast Satchel Charge (W) on a tower that's almost down: below a health threshold, it's destroyed instantly.
Playing against Lux
How to counter and exploit weaknesses
- Keep two minions between you and her
Stay behind at least two minions: Light Binding (Q) roots the first two enemies hit, so a single minion doesn't protect you.
- Step up when she misses Q
Step up when Light Binding (Q) misses you: it's her only root, with a 10-second cooldown, and she has no dash to escape.
- Get out of her singularity fast
Step out to the side as soon as Lucent Singularity (E) lands: the zone slows you, then explodes when it expires or when Lux detonates it.
- Don't run in a straight line
At low health, change direction as you back off: Final Spark (R) is a straight beam that reaches very far and fires after a charge-up.
Other Ziggs matchups
Patch 16.21.1