Zilean vs Vel'Koz
Favorable matchup
Build vs Vel'Koz
Build adapted to this matchup
Recommended items for Zilean: Shurelya's Battlesong, Bandlepipes, Imperial Mandate, Ionian Boots of Lucidity, Solstice Sleigh, Zaz'Zak's Realmspike, Locket of the Iron Solari, Celestial Opposition.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Vel'Koz's abilities
Passive, spells and ultimate
Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 1.5s | 12s | – |
| 6 | 7s | 1.5s | 12s | 1m40 |
| 9 | 7s | 1.5s | 12s | 1m40 |
| 11 | 7s | 1.5s | 12s | 1m30 |
| 16 | 7s | 1.5s | 11s | 1m20 |
| 18 | 7s | 1.5s | 10s | 1m20 |
Playing as Zilean
Tips to maximize your impact
- Double bomb to stun
Place Time Bomb (Q), reset it with Rewind (W), then place the second one on the same target: the first explodes instantly and stuns enemies around it.
- Speed up an ally or slow an enemy
Cast Time Warp (E) on the ally who needs to catch up or escape, or on the enemy to slow: the same spell does both.
- Place your ult just before they die
Place Chronoshift (R) on your carry right before they die: too early and the enemy switches targets, and if they die with the rune, they revive after a stasis.
- Give your XP at the right time
Give the Time In A Bottle (passive) experience to an ally who is close to leveling up: you receive as much as you give.
Playing against Vel'Koz
How to counter and exploit weaknesses
- Watch both branches of his plasma
Get out of the line of Plasma Fission (Q) and watch its sides too: the bolt splits into two branches at 90 degrees when it hits a target or he recasts it.
- Back off before the third stack
Back off after taking two of his spells: at the third Organic Deconstruction (passive) stack, you take a burst of true damage.
- Engage after Tectonic Disruption
If you can engage, go in after Tectonic Disruption (E): it's his only spell to push back someone charging him, and he has no dash to escape.
- Interrupt his ray
If you have a stun, a silence or a knock-up, save it for Life Form Disintegration Ray (R): any of them interrupts the ray.
Other Zilean matchups
Patch 16.21.1