Zoe vs Nami
You are stronger early. Look to snowball before your opponent scales.
Build vs Nami
The champion's reference build, for lack of enough games in this matchup
Recommended items for Zoe: Luden's Echo, Lich Bane, Shadowflame, Sorcerer's Shoes, Rabadon's Deathcap, Zhonya's Hourglass, Void Staff, Stormsurge.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Nami's abilities
Passive, spells and ultimate
When Nami's Abilities hit allied champions they gain Move Speed for a short duration.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 12s | 10s | 11s | – |
| 6 | 10s | 10s | 11s | 2m |
| 9 | 8s | 10s | 11s | 2m |
| 11 | 8s | 10s | 11s | 1m50 |
| 16 | 8s | 10s | 11s | 1m40 |
| 18 | 8s | 10s | 11s | 1m40 |
Playing as Zoe
Tips to maximize your impact
- Lengthen your star's path
Cast Paddle Star! (Q) behind you, then recast it toward your target: its damage grows with the distance the star travels.
- Poke from your Portal Jump
Cast Portal Jump (R) to poke from closer: you can cast your spells from there, and you blink back to your starting position 1 second later.
- Pick up spell shards
Pick up the shards enemies drop after using a summoner spell or an item active: Spell Thief (W) lets you cast that spell or item once.
- Sleep, then wake them with a big hit
Put your target to sleep with Sleepy Trouble Bubble (E), then wake them with your biggest hit, a long-range Paddle Star! (Q): the hit that wakes them deals double damage.
Playing against Nami
How to counter and exploit weaknesses
- Dodge her bubble, then step up
Change direction when she casts Aqua Prison (Q), then step up if she misses: it's her only stun outside her ult, on a 12 to 8 second cooldown.
- Back off when she blesses her ADC
Avoid trading when she casts Tidecaller's Blessing (E) on her ally: their next autos and abilities slow you and deal more damage.
- Dodge the wave sideways
Step out to the side of Tidal Wave (R): it travels a long way but moves slowly, and its slow lasts longer the more distance it has covered.
- Target her: she has no dash
If you can engage, target Nami when she steps up: with no dash or leap, she can only walk away.
Patch 16.21.1