Zoe vs Nautilus
You are stronger early. Look to snowball before your opponent scales.
Build vs Nautilus
The champion's reference build, for lack of enough games in this matchup
Recommended items for Zoe: Luden's Echo, Lich Bane, Shadowflame, Sorcerer's Shoes, Rabadon's Deathcap, Zhonya's Hourglass, Void Staff, Stormsurge.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Nautilus's abilities
Passive, spells and ultimate
Nautilus' first Attack against a target deals increased physical damage and roots them briefly.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 12s | 7s | – |
| 6 | 12s | 12s | 7s | 2m |
| 9 | 10s | 12s | 7s | 2m |
| 11 | 10s | 12s | 7s | 1m40 |
| 16 | 10s | 12s | 6s | 1m20 |
| 18 | 10s | 12s | 5s | 1m20 |
Playing as Zoe
Tips to maximize your impact
- Lengthen your star's path
Cast Paddle Star! (Q) behind you, then recast it toward your target: its damage grows with the distance the star travels.
- Poke from your Portal Jump
Cast Portal Jump (R) to poke from closer: you can cast your spells from there, and you blink back to your starting position 1 second later.
- Pick up spell shards
Pick up the shards enemies drop after using a summoner spell or an item active: Spell Thief (W) lets you cast that spell or item once.
- Sleep, then wake them with a big hit
Put your target to sleep with Sleepy Trouble Bubble (E), then wake them with your biggest hit, a long-range Paddle Star! (Q): the hit that wakes them deals double damage.
Playing against Nautilus
How to counter and exploit weaknesses
- Stay behind your minions
Once he hits level 2, stay behind your minions: the Dredge Line (Q) anchor hooks the first enemy hit, then the Staggering Blow (passive) auto keeps you in place.
- Hold still against Riptide
When he casts Riptide (E) near you, stay put until it ends: its three explosions spread out around him, and running too early makes you take the next ones and their slow.
- Back off after his anchor
When Dredge Line (Q) misses you, keep your distance: it's his only spell to reach you, on a 14 to 10 second cooldown.
- Get out of his shockwave's path
When he aims Depth Charge (R) at an ally, don't stand between them: the shockwave chases its target, and every enemy in its path takes a knock-up.
Patch 16.21.1